Tuesday, 11 July 2017

Estrel Yuuzen's Fantasy Thunder Theme Part 1 - Structure Deck Roar of Thunder

This is a post I meant to do a while ago as I've had the contents of an "Estrel Structure Deck" for a few months now buuuuut I was kind of ignoring the blog due to Persona 5/Xenoverse 2.  So let's fix that!

Anywho one of the themes I almost like as much as Ritual Monsters are Thunder Monsters.  A friend aptly described it as "lightning runs in your blood" and it shows with the passion I have towards Zekrom/Eels, Narukami and the many, many attempts at creating Thunder support.  Well here's more of it in the form of what the protagonist of my eventual VRAINS Fanfiction, Estrel Yuuzen (whose name roughly means Star born in a New Storm) will be using at the beginning before she gets an archetype.

STRUCTURE DECK LOLK 1 - ROAR OF THUNDER

"Wield the power of the lords of Thunder as you stun your opponents through their awesome might!  This structure deck consists of 40 cards and is built ready for tournament play!  Can you handle it's power!?"

Contents include;

1x Imperial Thunder Empeor, Great Rai-Jin
1x Thunder Sprite
1x Thunder Spirit
1x Thunder King, The Lightningstrike Kaiju
1x Immortal Hermit of Thunder
1x Thunder Seahorse
2x Mahunder
2x Pahunder
2x Sishunder
2x Brohunder
1x Vylon Prism
1x Thunder Nyan Nyan
1x Thunder King Rai-Oh
1x Lightning Rod Lord
1x Denko Sekka
1x Zap Mustang
1x Electric Virus

1x Palace of the Thunder Emperor
1x Terraforming
1x Recycling Batteries
1x Makiu the Magical Mist
1x Raigeki
1x Lightning Vortex
1x Electro-Whip
1x Photon Lead
1x Ties of the Brethren
1x Pot of Acquisitiveness
1x Space Cyclone

1x Thunderbolt Breaker
1x Raigeki Break
1x Judgement of Thunder
1x Thunder of Ruler
1x Heavy Dust Storm
1x Storming Mirror Force
1x Lost Wind
1x Solemn Strike

New Cards are;

Imperial Thunder Emperor, Great Rai-Jin
Level 7 Light
Thunder/Effect/2500/2100
You can special summon this card (from your hand) by banishing 1 Thunder-Type Monster from your graveyard. All Thunder-Type Monsters you control gain 100 Atk for each of your banished Thunder-Type Monsters. Once per turn, during either player's turn: you can banish 1 Thunder-Type Monster from your hand or graveyard, then target 1 card on the field; destroy it.

Thunder Sprite
Level 4 Light
Thunder/Effect/900/1800
Once per turn: You can Normal Summon 1 Level 4 or lower Light Thunder-Type Monster from your hand or deck, except "Thunder Sprite", as an additional Normal Summon.  If this card is banished, you can target one face-up card your opponent controls; destroy it.

Thunder Spirit
Level 4 Light
Thunder/Effect/1400/1000
Once per turn: You can Normal Summon 1 Level 4 or lower Light Thunder-Type Monster from your hand or graveyard, except "Thunder Spirit", as an additional Normal Summon.  If this card is banished, you can target one set card your opponent controls, destroy it.

Palace of the Thunder Emperor
Field Spell
All Thunder-Type monsters you control gain 500 Atk and Def. Once per turn, you can activate one of these effects;

*Target 1 Light Thunder-Type Monster in your graveyard; Special Summon it. Banish it during the End Phase.
*Banish 1 Light Thunder-Type monster from your hand or side of the field and if you do: Add one Light Thunder-Type Monster from your deck to your hand.

Thunderbolt Breaker
Trap Card
Tribute 1 Thunder-Type Monster you control; destroy up to 2 cards on the field. If a Thunder-Type monster(s) you control would be destroyed, you can banish this card instead.

The structure deck is built around Light Thunder monsters with the Hunder family paired up with the Stun oriented stand alone monsters as the only Thunder Archetypes out there are Batteryman and Watts and the first one is an OTK strategy and the second one is a retarded stall strategy and I refuse to acknowledge it's existence other than this post.  You've got reprints of some really good cards in TKRO, Denko, Raigeki, Space Cyclone and Solemn Strike to go with the new cards that basically let you flood the field with Thunder Monsters while setting up a Master Hyperion on steroids.  Hyperion was REALLY good back in the day with his easy summoning condition and DAD-lite removal effect.  Great Rai-Jin is basically the same except in exchange for less easier to cheat onto the board he's got the same level of removal power as Master Peace.  The structure comes with a strong field spell to aid consistency and an Icarus Attack that has Return of the Dragon Lords' protection effect.

I put alot of thought into this one, trying to strike a balance between power and balance and I think I succeeded for the most part?  This definitely looks like something a main protagonist can use to get through the first couple chapters of a story and build upon which is what I also wanted to do.

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