Sunday, 29 July 2012

Locals Adventure - Red-Eyes Rampage!

Well its that time again. Another weekend has come and gone along with another Locals report featuring yours truely doing the narrating. I have to say this one was pretty fun, mostly due to my bringing not one but TWO fun decks to test. One of them was Gem-Knights which are explosive as hell now that Obsidian has finally been released. The other which was what I used to get first place again was Red-Eyes Hieratics. You know, the one I did a video on last week? Let's do this;

Round 1 - vs Six Samurai (2-0)
Game 1: He opens with a monster and backrow that I'm able to bait out while setting up my hand for an OTK. I end with a field of Red-Eyes Darkness Metal Dragon, Gaia Dragon the Thunder Charger and a Red-Eyes Darkness Dragon at 3600 attack. He has NO outs to it.
Game 2: Pretty much the same as before. Six Samurai can't get over Red-Eyes Darkness Dragon at all without Hand.

Round 2 - vs Chaos Blackwings (1-2)
Game 1: He sets a Blizzard and backrow before passing turn to my hand of REDMD, MST and 3 Hieratics. I OTK him quickly.
Game 2: I get a Tefnuit off of Cardcar D and have a glorious hand of REDMD, Nebthet, Su Dragon's Mirror and Red-Eyes Darkness Dragon. He however has Bottomless Trap Hole for my Tefnuit and I lose. Between repeated attacks from Blackwing Armor Master and my drawing MST, Lance and Inferno Fire Blast I have nothing.
Game 3: I don't see any Convocation, Tefnuit or Eset and I'm staring down an Armor Master and Shura. I scoop after drawing more dead cards.

Round 3 - vs Six Samurai (2-0)
Game 1: He gets a pretty boss field of Shien, Shadow Shien, Kageki and Kizan but I'm able to make Strike Bounzer, REDMD and Gaia Dragon while having a Dragon's Mirror in hand in case he has Dark Hole. He does. I kill him anyway.
Game 2: He opens with very little and I make another Strike Bounzer + Thunder Charger field.

Round 4 - vs Lightraysworn (2-1)
Game 1: My WTF level goes well past 9000 when I see him drop Necrovalley then play Thunder King. I'm able to slug through it bit by bit, but he has Dark Hole + drops Lightray Diablos
Game 2: My side deck does its work as between A Wingbeat of Giant Dragon and Smashing Ground I'm able to go off with a monstrous OTK.
Game 3: We slow play a bit as I work to make a Tiras that he's forced to crash a Lightray Daedalus into before I eventually take it.

Top 4 - vs Wind-Derp (2-1)
Game 1: He opens with Swords of Revealing Light which stonewalls me just long enough for him to get the pieces needed to Wind-Up loop my hand and drop an Adreus. I scoop it up in disgust.
Game 2: And then I proceed to horribly, brutally overkill him with the largest field I've done all day; 2 Gaia Dragon the Thunder Charger, Photon Strike Bounzer and REDMD. Fucking take THAT.
Game 3: We both open terrible and I'm forced to discard stuff in the end phase. He takes my Meteor Dragon with Monster Reborn, then I reborn my Darkness Metal Dragon and it becomes a series of REDMD reviving Meteor Dragon, I attack twice then Meteor Dragon gets kiled by Cyber Dragon. I play Smashing Ground and finish him off.

Finals - vs Dark World (2-0)
Game 1: He opens with a Zenmaines that I eventually bait into attacking me directly, allowing e to take full advantage of my hand with 2 Inferno Fire Blast, Red-Eyes B. Dragon and the cards needed to pull off a HUGE otk ending with a field of Darkness Metal Dragon, Gaia Charger x2 and Meteor B. Dragon.
Game 2: He doesn't draw a single Discard outlet other than Dark Smog, which I MST. I take it with Nebthet attacks and get first place with Red-Eyes Hieratic Dragons.

PROPS
-The deck when it doesn't give you bad hands performed well. Gloriously well.
-Winning with Red-Eyes B. Dragon and Darkness Dragon. x A million Style Points
-Getting some testing in with Gem-Knights. They performed decent. Opening with vanillas sucks bollochs, though.

SLOPS
-Drawing crap when things went bad. Standard Hieratics have a little more recovery ability. Plus it can run Gorz.

CHANGES TO BE MADE
-Picked up a copy of Versago the Destroyer so now I can try running this deck with Tour Guide From the Underworld in it. Making Dragon's Mirror live faster is always good.

Sunday, 15 July 2012

Locals Adventure - Pokemon, Vanguard and Yu-Gi-Oh! my!

Oh my another one of these so soon?  Indeed!  Its time for another locals report and I'm pleased to say this weekend as a whole went well.  Games were had, trades done and packs purchased that ultimately helped out alot of my deck projects down the road.  I'll break this down into two days;

Saturday

I arrive at the shop area and pick up some KMC Sleeves and buy a box of Cardfight!! Vanguard for about 91 dollars and 10 packs of Dark Explorers which happens to have a Darkrai EX in.  I trade that off along with a Raikou EX in order to get 2 Tornadous EX (1 Full Art, 1 Regular) before I settle down and whip out my newly rebuilt Feraligatr Prime Turbo deck and have about 7 games with the best player in the shop.

All of them end in pretty much the same manner; Feraligatr Prime on the bench with either Kyogre EX or Kyurem in the active getting cheap prizes through sniping damage.  I admit that these were basically casual decks I was up against as nobody plays anything remotely meta except for one person and he wasn't present.  Still I'm pleased to see how the deck performed as it was fairly consistent and getting to where it wanted to be save for one game and all I have to do in order to make it playable next format is just wait on Black and White 7's Blastoise to be released and pick up another Kyogre EX, 2 Pokemon Cather and 2 Mewtwo EX to make the deck really competitive.  That or I just go straight up Blastoise/Keldeo EX beat.  Either one works.

After all of that I pack up my stuff and leave for the other card shop where Cardfight!! Vanguard is being played.  I open my box and get mostly triple rare Angel Feather and Gold Paladin cards which I trade off for a nearly perfect Narukami deck.  That's about 200 dollars worth of cards for barely half of it in value.  Hell yes I'm accepting that!

So after this I put my deck together and sleeve it then start playing my first couple games of Vanguard.  This shit is pretty fun to play.  I really want to get more games of this in as its just straight out entertaining to play once you get the hang of it.  Would I give up Yu-Gi-Oh! for it though?  Not likely.  Not with Abyss Rising still to come here.  With one of my first decks I EVER made in High School being a Water beatdown I simply MUST build Mermail/Atlanteans!

Sunday

The day starts off all stormy with rain so I wear a jacket to locals.  Big mistake as after the rain the humidity shot up like crazy.  Anyway I yak it up with friends and get a quick Vanguard game in with my upgraded Narukami deck and win before the Yu-Gi-Oh! tournament starts.  We have a fairly good turnout with about 8 really good players competing (myself included) so I'm expecting some tough games in an attempt to get another top.  My deck of choice?  Hieratics.  Fuck yo sacky ass Cookie Cutter Chaos Dragon decks!  I'm playing a REAL Dragon Deck!

Round 1 - vs Inzektors (2-0)

Game 1; He gets my Cardcar D with Solemn Warning which I'm quite fine with.  2000 Less HP and a Warning out of the way?  Awesome.  On my next turn I OTK him with Gaia Dragon, REDMD and Strike Bounzer.

Game 2; This one is a bit fuzzy but I do remember opening with REDMD and using that to play around his Veiler.  I still OTK him though.

Round 2 - vs Gravekeepers (2-0)

Game 1: He opens with a Necrovalley, backrow and a set monster to my hand of REDMD, MST, Su and a Tefnuit.  I ask him if he runs Veilers in his deck and he tells me no.  I completely go off and kill him.

Game 2: Hits me pretty hard with a Royal Tribute (taking Gorz, REDMD, Tefnuit and Su) after I Veiler his GK Chief leaving me with a Duality and MST in hand to his eventual field of The End of Anubis and GK Chief.  So I'm basically sitting at 1300 to his 8000.  From my Duality I had picked up a Su earlier and I just happened to top a Convocation while holding a Nebthet in hand.  I MST his backrow and proceed to turn the entire thing around and get him for game.  Whoo boy!

Round 3 - vs Dark World (2-1)

Game 1: He opens with Tour Guide which I negate, then hits me pretty good with Dragged Downs and such.  However luck is on my side as he Mind Crushes Nebthet and not my Tefnuit which I have two of in my hand and proceed to pull off a crazy series of Rank 6s and win.

Game 2: He pulls off THREE Prohibition calling my Atum, Shadow Mirror and Dark Hole to which I'm like :/.  I do however get to drop Tragoedia with Gates on the field and it ends up being too big for him to kill so I just sit on that and hit multiple Cardcars to eventually build up a hand that would let me win on my next turn.  He's able to make Adreus to clear my Trag though and hits me for OVER NINE THOUSAAAAAND!

Game 3: I forget how I opened but I know he called Atum with Prohibition again and proceeds to wreck my hand.  I eventually start seeing my sided cards and they ultimately turn the game around as Gemini Imps blocked a key Mind Crush and I just nutted on him.

Top 8 - vs Dark World (2-0)

Game 1: Same guy as last round so I know what to do and not do.  He opens up okay I guess as I hold onto my cards and bait out a Zenmaines in attack with just Gates and a backrow down and OTK him on the following turn.

Game 2: I get off and sit on a Shadow Imprisoning Mirror that I honestly should have chained to a Tour Guide effect and not his Beiige.  As the result he drops Acid Golem that I can't clear for the life of me (he blew up my Nebthet summon off of Atum) and I'm forced to just stall it out.  He leaves my Atum and REDMD be and I draw into MST, clear my Mirror and win.

Top 4 - vs Dark World (2-0)

Game 1: THREE IN A ROW!  WHAT THE HELL!?  He opens up with three Dragged Downs and picks off my hand bit by bit.  I have the advantage of him not knowing how my deck operates at all however so he leaves my Tefnuit and Su be.  I'm able to Heavy Storm his backrow and I do shenanigans.  Pretty sure I end up taking his Grapha with Inzektor Exa-Beetle.  All I know is I win in brutal fashion.

Game 2: He opens Card D and is able to Drag Down my Gorz and Trag and I'm sadfacing.  I do get Gemini Imps off on his Mind Crush though, MST his Skill Drain and beat face for an OTK.

Dark World is a bad matchup for Hieratic, by the way.  Their ability to wreck the hand Game 1 can lead to quick losses since as a combo deck Hieratics rely on having certain monsters in hand.  I'm seriously hoping that Dragged Down to the Grave gets Limited in the next banlist.  That card is just too good.

Finals - vs Naturia Stun (2-0)

Game 1: Really?  Yeah I know it's a surprise to see Bambooshoot lock after all of this time but I'm not bothered by it.  Veiler removes the Spell/Trap lock effect and it doesn't return.  I Cardcar into a Gorz and he sets a monster with 3 backrow.  I have a hand able to OTK but not enough backrow hate save for Su and Heavy Storm.  I Storm knowing he likely has a Road set (which he does) and drop Gorz on his Stardust attack and force out a Prison and Safe Zone before heading into my turn with no monsters to his Stardust, Zone, 2 Backrow and I have an OTK hand.  I completely smoke him with Atum, REDMD and Exa-Beetle for his Starlight Road for the win.

Game 2: He opens up with 3 backrow and no monsters but gets a Fossil Dyna off of Duality, so I'm forced to put up with for a couple turns while I Cardcar into Royal Decree and rip Dark Hole off the top, flip up Decree (shutting off his Mirror Force, Torrential and Safe Zone) and go to town.  Sadly I don't OTK (700 short!) but he's unable to do anything against my field and sets a Fossil Dyna that I attack with Gaia Dragon. I win through trample before I lose my field.

Props
-Cardcar D.  Anyone who was smart did nothing to this and I +1'd each time because of it.
-Inzektor Exa-Beetle.  Getting around Zenmaines was really integral to beating Dark World
-My side deck; this is how you handle decks that will roflstomp you in game 1 like Dark World.  Between 2 Shadow Mirror, 2 Gemini Imps, 2 Smashing Ground, 1 Dark Hole and 2 Royal Decree I was well prepared for them.
-Gorz and Trag were amazing.  Either they hit the field and disrupted or made opponents wary of attacking.

Slops
-Misplaying.  On about 4 occasions I summoned the wrong Dragons with REDMD and Atum leading to mismatched level fields.  Gotta work on that.
-Maxx "C" which I main decked thinking I'd see Wind-Ups, Inzektor-Ups and other BLARGH decks.  Didn't see a single one.
-Shouldn't have sided out Birdman in those Dark World matchups over Smashing Ground.

Iffy
-Maxx "C".  I admit I mained this fearing Wind-Ups.  This could have been another Trag, Eset or Veiler but I can't deny that its basically a free turn against Chaos Dragon and Dark World, which may be that one turn you need to go off and OTK.
-Kycoo the Ghost Destroyer.  I sided this for Dark World, Chaos Dragon and Inzektors over D.D. Crow/Macro Cosmos/Dimensional Fissure.  I like how he basically shuts down Chaos Dragon and Dark World while removing tons of crap from the graveyard.  Problem is he's 1800 and requires your normal summon.

And that's all!