Tuesday 22 September 2015

Fan Booster Update - Themes and Lore

Remember how a long time ago I wrote out contents for a fan booster set?  Yeah I'm going to follow up on that by posting an outline of where I'm going to go with it and additional things as now that I've not only written up even MORE cards but have had some of my friends submit ideas for cards of their own I might be able to actually create a full on series of boosters or at the very least a lore for the boosters!

The themes

While Konami has made it a routine habit to shoot themselves in the foot what with the abandoning their Video Game Development in favour of mobile games and pachinko machines in what I can only be their attempts to outfuckup Capcom and EA, one thing I do have to give them credit on is how they've managed to take the idea of stories being told in their Yu-Gi-Oh! booster sets (also known as Lore) and run with it.  They've been creating lores for quite a while with Warrior Dai Grepher, Warrior Lady of the Wasteland and The Six Samurai being prominent examples but where Konami really hit their stride was with the Hidden Arsenal sets as the "Duel Terminal Storyline" has been going on since 2008-2009 depending on the territory and it shows no sign of stopping now that the DT plot has been integrated into core booster sets.  Why they opted to do so we'll never know (though part of me thinks this was influenced by Cardfight!! Vanguard's booster sets having 5 pack storylines) but it's made for some really sweet artwork and I like the concept, thus I've made it a personal goal to try and do the same thing with my project and I've made some significant progress on how I want to do things.

Like with the DT series I've got archetypes for each of the Attributes that have gimmicks and focus on a mechanic or two.  Half of them I've made up myself while the other half have been ideas that my friends have come up with for shits and giggles but were totally on board with me using them.  They are;

-Storm Deity: A Wind Thunder-Type theme that can use multiple summon types and focuses on field removal via killing multiple special summoned monsters.  They also have skills that prevent floaters from activating their effects and many of their cards work with generic thunder-monsters.

-Abyssal: A Dark theme of multple monster types that plays different summon styles that focus on restricting the opponents' summoning options, such as making them pay LP or tribute extra monsters to Normal Summon.  Like Evilswarm and Shaddolls many of the monsters used in this theme are hellspawn version of other creatures both famous and obscure while also possessing effects that destroy their own cards and are triggered on being destroyed.


-Pyromancer: A Fire theme of Spellcasters that special summon a Pyro-Type Normal Monster from hand/deck/graveyard which is needed to use their effects.  This theme also uses Fusion Summons though it hasn't been decided if it's going to be a form of Contact Fusion using the Pyromancer and Pyro Monster or not.

-Graviton: A Earth type them of either Dragon-Type or Wyrm-Type monsters that are based around Banishing and Ritual Summoning.  Graviton Monsters have an effect to Banish another card to use 1 Effect and a second effect that is triggered from being banished.  Originally I was going to make them all dark based and an upgraded Red-Eyes B. Dragon as the ace monster in the form of Crimson-Eyes Graviton Dragon, but then CORE happened and Red-Eyes got actual support...

-Snow Flame/Frost Knight: This one is the most hazy one as I haven't given much thought of this theme yet.  Originally I was going to make them Water Pyro Monsters that operated much like Vanguard's Bluish Flame deck, but now that I'm including Pyromancers in these sets I don't want to double up on types if I could.  So instead I'm going to make this a Water Rock Archetype that uses Xyz Summons and a Reverse Scry mechanic, meaning you'll be looking at the bottom X cards of your deck and doing things, with many monsters having effects that trigger from being summoned/dumped from the deck so that older Rock Support works with them.  I foresee Frost Knights inheriting the monster spammy nature of the Vanguard deck that initially inspired them.

-There is no Light theme as of yet.

And there's the themes.  In addition to them I'd like to create some generic cards and legacy support for things such as Iron Chains (there you go Matt) or a reptile theme.  As it is I can definitely create a Hidden Arsenal type set based on the 6 themes alone, or I could attempt to create core booster sets using about 3-4 of the themes per set.  Problem with that though is that core boosters are 80 cards per set and usually have "show" cards comprising the first half which is kind of an issue given that I don't have a "show" to work with outside of fanfictions, except the fanfiction characters would actually be using decks based on the six themes.  Looks like the legacy support may have to be expanded to be more than just one or two cards ala Koa'ki Meiru but be more of the Red-Eyes/Black Luster Soldier style.

The Story

Now that the themes have been laid out, what about the storylines?  Well that one's the easy part.  To put it simply X years after the events of the latest DT Storyline ends (which at this moment is the whole Dracoslayer vs Dracoruler thing) peace has returned to the DT world, however the constant wars have been taxing on the world and unfortunately the gates to the Abyss have been weakened to the point of bursting open.  The ruler of the abyss, known as the Tyrant sees this new world to conquer and immediately leads his hellish army out of the gates and declares war on everything.  At this same time a rogue lancer happens to be travelling the lands in search of strong opponents to fight and sees that the Tyrant would be the perfect test for his skill, but in order to get to him he is forced by the gods of the storm to lead an army to take back the world from his clutches.  Reluctantly the lancer does so and the next great war is fought.

It's a very rough concept at this point but hey its a start.  Obviously the rogue lancer is Obelisk the Green Slayer who ends up being the Storm Deity's champion who leads the armies of good against the abyss despite A) not being an actual Storm Deity card and B) he goes along with it for purely selfish reasons at the start of it.  It's a nice reference to an old Battle Network Universe storyline I considered before going with the horrendous Liberation Mission plot instead.

Set Contents

No I'm not going to list every card made so far!  Instead I'm just going to lay out the current plans for the sets and with the case of the first few their names.  Then I'll upload posts with the contents of the sets.  With that said the sets are;

YGOXS1 - Storm of the Abyss - Abyssal, Storm Deity, Pyromancer, Thunder-Type, Red-Eyes

YGOXS2 - March of the Skies - Storm Deity, Pyromancer, Iron Chain, Scrap

YGOXS3 - Descent into Chaos - Pyromancer, Abyssal, Chaos Dragon

YGOXS4 - Glory of the Duelist - Storm Deity, Frost Knight, Graviton,

YGOXS5 - War Against Darkness - Storm Deity, Abyssal, Frost Knight, Graviton

Yeah Storm Deity and Abyssal get 4 sets of support vs the other 4 theme which is due to them being the primary protagonist and antagonist of the block.  And yes you read that right, set 3 has "Chaos" in its name, set 4 has "Duelist" and set 5 has "Darkness" in their names.  I will try to design these sets accordingly ;)

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