Oh boy, a Yu-Gi-Oh! Locals report! Haven't seen one of these in a while.
Honestly I've been to a few of these in the last couple months despite what Matt would imply. I just haven't bothered to post any of them as each tourney I've gone to has been;
Round 1 - get sacked by Derrick via Vanity's Emptiness Game 1 and lose game 2 because I brick.
Round 2 - whatever I play bricks horribly and I lose to some retard OR I'm paired against Nord and he's not playing a legit deck (compared to what he normally would use) and it ends up being the one match I open the literal nuts and win.
Round 3 - I get paired up with one of our literally handicapped players and I don't draw aids (ie hands in which I could probably give Ryan and Stove a good fight) and scrape them.
Repeat ad nauseam and you'll have a summary of the last couple months of YGO for me. Tis what I get for not playing Blue-Eyes when I should or tossing aside what skill I've got and piloting ABC. It's unfortunate as I want to play more combo style decks but I swear to whatever gods there are that they do not want me to play them given the hands I keep seeing when I pilot them compared to the hands Nord draws when he picks up the same deck and does test play. Really deck?
Anyway this time I'll actually do a report as there hasn't been a Vanguard tournament for a while so until Set 9 comes out I really don't have much to talk about. That and I also tried to give Red-Eyes a go which the last time I did I ended up ragequitting Tramps after getting 2-0'd by someone I had no business losing to. I based the build on the Viral list that topped a Japanese tournament that was anti-ABC and since our locals is supposedly "always ABC" according to some people around here when in fact it's only 1 or two people at most playing the deck but no I'm gonna overside for the deck anyway I figured I might be able to steal a match or two.
Round 1 - v Raidraptors (2-0)
This deck is fucking terrible. Don't let any pleb tell you otherwise. All those cards you keep searching?
They.
Do.
Nothing.
Your phantom advantage is meaningless if all you ever do is wall up with weenie monsters while trying to resolve shave force or get to Ultimate Falcon. You don't need Ultimate Falcon to win and are gonna show that by summoning something else? Fantastic! Your other Xyz monsters are easy to deal with and god help you if someone stops your normal summon since this deck needs to field shit in order to get moving.
Seriously people keep calling this a new Blackwing deck? Lol. Blackwings even in their power creeped and archaic state are FAR better than this trash. They actually make offensive plays from the onset and have REAL extra deck threats. Sort of.
Or you could play an actual combo/control deck like what Raidraptors want to be and pilot Metalfoes rather than sucking the dick of the obligatory edgelord of every anime like all these RR players do.
But seriously this deck is bad and the only time I've lost to it is when my opponent has opened with Vanity's Emptiness or multiple summon negates. So basically to generic backrow and not the deck itself. Raidraptors provided you don't brick and they don't open with a bajillion Solemns should be an easy win and that was the case here. I summoned Meteor Comet Black Dragon, beat face and made sure that he could never summon Ultimate Falcon and that was that in both games.
Round 2 - vs ABC (0-2)
It's Woodhouse. I basically have to open god to have a chance against him. I open the complete opposite of that and lose Game 1 while Game 2 I open with a brick hand while he opens playable. My Chaos Hunter gets Strike'd and I open with too many Winter Cherries so I literally cannot do anything in the face of R4 beats.
Round 3 - vs ABC (0-2)
This one was just unfortunate. I open with Chaos Hunter and drop it...only to find out he's playing the Galaxy Soldier build so my plan literally goes up in smoke and I have no plays after he drops Infinity + Buster. Game 2 I have to literally pass with nothing and he opens Hangar + Soldier with a hand to make it live, plays into my Maxx "C" and despite giving me +5-6 draws and allowing me to resolve multiple Allures I cannot draw into a hand that outs ABC Buster and Infinity and so I'm done and not in a good mood afterwards. Not as angry as the last time I played this deck but still miffed enough that I didn't want to sit around and wait for the rest of the tournament to play out with a sour taste in my mouth so I ultimately decided to leave. Not long after getting home I ended up napping for a few hours. I'm sure I disappointed some people by not sticking around for our usual Robins/BK shenanigans but honestly I was probably going to be grouchy the entire day given the circumstances. I mean hell even after the nap I'm still pretty salt with with this tournament report.
Props
-I finished Red-Eyes, Subterrors and even picked up Terrortops and Denglongs for Yang Zing and future deck projects
-I got to flash the cash with my somewhat blinged out Red-Eyes deck.
-I savaged Kody. That's always a prop
Slops
-When my deck didn't want me to win, it pretty much slapped me in the face with a giant fuck you. 4 Red-Eyes, a Return of the Dragon Lords AND Eradicator? I mean I may as well just bend over and let Bubba do his thing.
-Holy shit Allen is irritating as fuck when he's in the peanut gallery during your match. Pretty much the entire time I played Cobb he was beating off to ABC which makes it REALLY frustrating to play out a losing match.
Sunday, 6 November 2016
Friday, 4 November 2016
Even more Thunder Stuff! Obelisk returns!
Well I've established a tempo so I might as well roll with it. Here are some cards that allow you to make Thunder Max Dragon. No pictures though;
Storm Deity Avatar - Obelisk
Level 4 Wind
Thunder/Effect/2100/1600
This card is treated as a Normal Monster while in the Deck or Graveyard. An Xyz Monster whose original attribute is Wind with this card as Xyz Material gains this effect.
● When this card is Xyz Summoned: Your opponent destroys one card they control and if they do, banish it.
Storm Deity Avatar - Obelisk
Level 4 Wind
Thunder/Effect/2100/1600
This card is treated as a Normal Monster while in the Deck or Graveyard. An Xyz Monster whose original attribute is Wind with this card as Xyz Material gains this effect.
● When this card is Xyz Summoned: Your opponent destroys one card they control and if they do, banish it.
Now imagine all the ways you get to abuse Normal Monster support and this guy. Unexpected Dai pulls him out of the deck, Swing of Memories brings him back and Rescue Rabbit summons 2 Obelisks! His removal effect also stacks so if you make a Lightning Chidori or Castel your opponent has to blow up and banish 2 cards on their field on top of of whatever you're spinning. His effect also triggers if you Rank Up the Xyz Monster he's attached to.
Storm Deity - Obelisk the Green Slayer
Rank 4 Wind
Thunder/Xyz/Effect/2500/2000
2 Level 4 Thunder-Type Monsters
During your Standby Phase, if this card has an "Obelisk" monster attached as Xyz Material: You can Special Summon from your Extra Deck, 1 Rank 5 or 6 Wind monster, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can only use this effect of "Storm Deity - Obelisk the Green Slayer" once per turn. IF this card attacks a defense position special summoned monster, inflict double piercing battle damage. Once per turn: You can detatch 1 Xyz Material from this card; this card gains 500 attack and the following effect, until the end phase.
●This card can attack all monsters your opponent controls once each.
And this would be Obelisk's evolved form. Like any iteration of Obelisk he has the ability to attack multiple enemies and pierce defenses ala his Net Navi form and he also has the ability to rank up into stronger Wind Xyz Monsters...like Thunder Max Dragon! Now granted ObeliskTGS has to safely hit the board, stay alive through the opponent's turn AND make it to your turn with an Obelisk Xyz Material in order to rank up into something scary. If anything I may have made him too balanced for 2016 Yu-Gi-Oh! (if anything his upgrade effect should be in either Standby much like how Thunder Max Dragon should banish a card for every 2 cards your opponent has banished...) although from a writing standpoint, I think the card is just fine as a boss monster. Blatantly OP shit is best saved for the Zexal style end of series boss fights what with the 50 million attack you have to attack this thing or lose the duel nonsense.
●This card can attack all monsters your opponent controls once each.
And this would be Obelisk's evolved form. Like any iteration of Obelisk he has the ability to attack multiple enemies and pierce defenses ala his Net Navi form and he also has the ability to rank up into stronger Wind Xyz Monsters...like Thunder Max Dragon! Now granted ObeliskTGS has to safely hit the board, stay alive through the opponent's turn AND make it to your turn with an Obelisk Xyz Material in order to rank up into something scary. If anything I may have made him too balanced for 2016 Yu-Gi-Oh! (if anything his upgrade effect should be in either Standby much like how Thunder Max Dragon should banish a card for every 2 cards your opponent has banished...) although from a writing standpoint, I think the card is just fine as a boss monster. Blatantly OP shit is best saved for the Zexal style end of series boss fights what with the 50 million attack you have to attack this thing or lose the duel nonsense.
Wednesday, 2 November 2016
Supreme Storm Deity - Thunder Max Dragon
I had an idea for an impromptu boss monster of the Storm Deity deck I've been working on;
Supreme Storm Deity - Thunder Max Dragon
Rank 5 Wind
Thunder/Xyz/Effect/3000/2500
3 Level 5 Thunder-Type Monsters
Once per turn: You can detach 2 Xyz Materials from this card; for every 3 of your opponent's banished cards, your opponent banishes cards from their hand or side of the field. If 5 or more cards were banished by this effect, this card deals double battle damage during this turn's Battle Phase.
Since it's already been established that Storm Deity are a deck that destroys banishes your opponent's cards through the effects of its main deck monsters (and some of its extra deck monsters) then it only makes sense that all this would be leading towards a boss monster who has an effect based on your opponent's banished pile. In addition to having non targeting field removal he also can potentially attack the hand if the opponent has no board to wipe which can make him devastating against decks that commit no cards to the board but still have a banish pile like Psy-Frames. Lastly if he's able to banish alot of cards, he deals 2x damage during the battle phase which is a clean 6000 damage or more against an open board.
And yes he's basically a +3 if your opponent has played at least 1 Pot of Desires.
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