Heyo. It's that time again. What time? The "Bluestar899 makes Narukami speculations" time. I figure this would be more fun to do rather than rip on Vowing Sword Dragon from V-Collection (TLDR it sucks in V but is decent in Premium) since I actually play a fair amount of Zero compared to the paper game fuck DBS and Buddyfight for killing my locals and I enjoy making these speculatory kind of posts. I might do these for Neo Nectar, Granblue and Genesis as well since they were also clans I invested alot of time into during the G Era and I'm looking forward to getting my hands on them again.
Back to Narukami though since at the time of this post being written Brawlers are one of the best decks in Zero (Knuckle Buster got a significant buff) and the first batch of G support the clan gets benefits them greatly in a couple areas that will help keep the deck going strong until Dragonic Vanquisher is able to take over in later sets. Vermillion and Eradicators also get some stuff here and there (especially Erads) so all those RRRs and RRs (and Super Deck) that you grinded for will still have use going forward depending on where they release cards from the Fighter's Collection. I'm pretty confident Turbo's going to be in their first wave but Warning may come later since it appears in the mid point of G's story.
With that being said here's how we'll break it down. This post (and the following ones) will be discussing cards that Narukami got from G-Set 2 Soaring Ascent of Gale and Blossom along with the first Fighter's Collection released in G (and one hot take). I'll also be talking about Grades 0-1 and 2-4. I'm pretty certain these cards will appear in the 2nd G set for Zero just like in the paper game and as before I'll be looking at the cards from the perspective of how I think they'll fair/be adjusted for Zero's format and mechanics.
Also before going any further I need to reiterate the changes that will be coming to the game when G begins;
-The conditions to Stride are the same as Legion. The player that won the dieroll may Stride on Turn 4. The player that lost may Stride on Turn 3. Your opponent's grade does not matter. This is a direct counter to decks that stayed on Grade 2 (Ripples) or Grade 1 (Sevenrunner) in order to prevent their opponent from striding before riding up and killing once they had depleted their resources. How much this changes the "Grade 2 game" remains to be seen as dedicated G-Decks were infamous for their lack of early game and this could be exploited by archetype decks that could rush them down on the Grade 1 and 2 turns.
-The cost to Stride is still a Grade 3s worth of cards from hand. You now draw 1 card upon striding to make up for the lack of cards being added to hand off Triple Drive.
-The G-Zone is 8 cards right now. This changed to 16 when G-Guardians were introduced in the TCG.
-G0 Triggers are being added to the game. They're set in regards to what type of trigger they are and cannot be changed. Busted AF Stand Triggers can't be made into Heals or Draws. Sorry bro.
-G0 Heal Triggers act as pseudo PGs in hand against lethal hits. They'll block any attack that's less than your VG's power +15000 and will trigger before PGs do. Finally! I'm no longer fucked when I draw double Heals off Dragonic Descendant!
-You can only still have a total of 13 triggers in your deck between your G0s and G3s. Basically if you only play 4 G3s then you'll need 9 G0s.
With that all said let's begin.
Honestly I have the feeling that G-Forerunners are all going to have Resist just like the ones we saw during Legion format. Just like Legion starters these guys are slow to act and can therefore be picked off. If so then there may be a case for Dracokid as he scales every time any card is bound and the Vanquisher deck at this point will be able to bind 2 a turn. Otherwise I guess you can still run Saishin to pick off key Grade 1s like Dorint.
That's right Eradicators get their own Balan/Dorint and all you have to do is kill intercepts with Saucer Cannon or maybe Cho-Ou if they finally decide to release him. This along with Zuitan can help the deck fund some pretty greedy plays with Gauntlet or give you more uses of Sweep Command Dragon (we'll get to him soon) and all you need is some soul. Hoping he isn't a RR.
Not much to say on Stride Fodders. Every clan gets one for their original G3 boss and I really hope these aren't RR. I still have PTSD from how V-Series made them pricey RRRs.
No comments:
Post a Comment