Not a very big post here as I only got a few games in with Gear Chronicle and for the first time in ages, Regalia;
Game 1 - Gear Chronicle vs G-Shadows (Loss)
I set up a board through Fate Rider Dragon so that I'd be able to unflip 2 CB per turn and am set to start going in with Ragnaclock, but my opponent checks 3 crits while I'm at two damage and I check a Crit, a Draw that puts a heal in hand and a blank. Yeeeep.
Game 2 - Gear Chronicle vs G-Shadows (Win)
My hand starts off pretty poor but I draw out of it and set up multiple Steam Fighter Mesh-Hes while he tries to rush with a 9k, VG + 5k and 16K colum to my small board. I block most of it and stride into Upheaval Pegasus as he hadn't checked much in triggers at this point and felt that he'd end up calling a few after I spun his board. He does (notably a Heal and a Crit) along with 2 RGs that I spin off and put him to 3 damage while maintaining enough monsters on board to PG Phantom Blaster Diablo for a couple of turns. I kill him at 3 damage with a Ragnaclock Dragon + a blank/blank/crit check.
Game 3 - Genesis (Angelica/Minerva/Yggdrasil) vs Genesis (Witches) (Loss)
I thought my build was really solid in theory as I'd basically sit on a G3, pitch Angelica's until I'm ready to push with Minerva/Yggdrasil and kill the opponent with whatever I didn't use. Without a Limit Break remover that's not the case and until Soul Strike drops I'm cutting Angelica from the deck and going to 4/4 Minerva/Yggdrasil or 4/4 Nyx/Yggdrasil. I'm not sure how I feel about Nyx's skill as the Stride Mechanic makes it so that you'll always have a plentiful amount of cads in hand and her draw skill requires to have a low size. I think Minerva is ultimately the better choice as she gives you the option to ride a Restander on Turn 3 in the chance scenario that you're at 4 damage because you played against anyone other than Nord and got crit sacked 2 turns in a row and is a decent card to sit on as you stride.
That said as for how this game went against Rubber Raptor (name is Aaron but is more like Ross from the Grumps) it...was ridiculous. Multiple misplays on my part due to thinking my ratios were different than they were. I start off slow with only a 13 VG and 9 RG line that I should have done more to protect as I was unable to get maximum value out of my Doombrace during my first stride, but close the gap up with some crits and Yggdrasil.
Then he started not dying. Like ever. He gets his Legion skills off which most of the time resulted with a PG in hand so it made my eventual Minerva pushes hard to get through as I'm faced with the very likely scenario of decking out while he keeps shuffling triggers back in (especially after hitting multiple Heals), so I'm forced to manage my damage so that I'm able to draw into the Yggdrasils I had put back into the deck with Ordain Owl and Legion back triggers of my own before riding my last Minerva with the intention of soul blasting the Yggdrasils and repeating the whole thing again. Unfortunately I didn't have the hand to do this as I had to keep at 4 damage for 2 turns thus burning my PGs and after the first Yggdrasil ride he checks Crit/Heal and I'm dead. It was a much better game than I imagined and I want to try this again after Set 4 drops and we both get upgrades...assuming I even have Genesis by then. I want to cut my United Sanctuary Decks down to 1 and that means either Genesis or Royal Paladins have to go. RPs are the better deck so if I want to win I should keep them. On the other hand Sanctuary Guard Dragons are HOT and moving them now is a no brainer.
Thus are my thoughts on Genesis at the moment. Regalia are still potent. Obviously they struggle against fast decks which is the format at the moment and I wonder how Soul Strike will fix this, but as many people have said when Genesis gets its Limit Break remover the deck will instantly become viable. Minerva was the best restanding Vanguard during Block 3 because of how cheap she was and having this skill on your Grade 3 ride regardless of the opponent is very powerful. Then we have the G-Support and Legacy support to consider. Past sets have shown that subclans will get a couple cards to work with and Genesis Witches have already got some solid units so I'm really hoping Regalia get at least a solid G1, 2 or trigger to work with.
Now as a bonus I'm going to end this blog with something else; I finally finished my own Force of Will deck which is a simple Mono Blue Wererabbit Tempo deck and played my first game vs Derrick's...Mono Blue Wererabbit Tempo deck. Well okay then. Thankfully Allen, one of our resident competitive FoW players was nearby to help me figure out phases and etc so I got to feel things out. More importantly I opened with this thing;
A one cost hand filter? Beautiful. I was able to dig myself out of what was a slow start with some bad Mana Stone draws (thus I had to pay a fair bit of LP to actually do things) and draw into my actual beatsticks and resolve "Moon" cards which causes my Ruler (Little Red) to J-Activate and hit the board, burn for 800, swing and hide at end of turn. Was only able to do this a few times but I after stacking two Field Spells that made my creatures +400 I was able to make a massive push for game.
It'll take some time, but I can get used to this. It's similar to MtG, but at the same time it's not nearly as complicated (at least for me). Can't comment on expense though as my preferred colour is Blue and that means Cheshire cats are things I need but that thing is 25 bucks and I'm now on a "use cards to get cards" budget for the next while. I've spent too much on card games these last fives years and it comes to a stop now.
Which is going to make building Red-Eyes a HUGE problem. Fucking Secret Rares.
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