Monday 24 June 2019

V-BT05 Narukami Spoilers - Week 1

Remember when I did a week by week look at all the Narukami reveals that were coming up during G-BT12 season?  Let's bring that back!  Same ground rules as last time in that;

-These cards are being looked at WELL before the actual release of the set and there is a good chance my initial thoughts may turn out to be too harsh or lenient (although at the risk of sounding full of it I've been spot on more often than not)
-We are getting reprints of our previously released triggers (except Wyvern Guard, Guld) and will be getting a new Critical and Front Trigger in this set.
-One of the Rares in this set WILL be a Perfect Guard with the ability of on-ride draw 1 and discard 1.
-I am NOT covering Promo Cards with these as Bushiroad is horrendously inconsistent when it comes to releasing them here.  
-I'm expecting any of my would be readers/subscribers who are Narukami players to have already finished their decks.  It's been half a year guys, there's no reason why you don't have sets of Detonix Drill Dragon and Stinger Dragon by this point.  Drill was 15 dollars at one point.  You should have nabbed it then.



Ceremonial Bonfire Eradicator, Castor
Grade 1 / Normal Unit / Dragon Empire – Narukami – Sylph
Power 8000
Shield 10000
AUTO (RC) When placed, COST [Discard a card from hand], choose a rear-guard in your opponent’s front row, bind it, and this unit gets Power+5000 until end of turn.

If Rising Phoenix didn't exist I'd say this card is pretty meh due to the discard.  This is an Accel clan after all and you don't want to be yeeting off your much needed pieces especially given that Narukami is arguably one of the only Accel Decks that would actually continue to use Accel 1 over Accel 2.  It IS spot removal without using any CB or Soul with the latter being a much needed resource and the 5k means she'll be 23k on Accel.  A definite upgrade over Riki but also wouldn't be surprised if it didn't make it into the final build.


Desert Gunner, Doran
Grade 2 / Normal Unit / Dragon Empire – Narukami – Human
Power 8000
Shield 5000
AUTO (RC) When a card is discarded from hand for the cost of your vanguard’s ability, if this unit is in the front row, COST [Soul Blast 2], and draw a card.

Gauntlet Buster's gonna be a discard effect, isn't it.  It is neat that this guy isn't a once per turn and makes Detonix Drill Dragon a little less costly but not gaining any power and being an 8k really hurts it.  Soul Blast 2 makes it even worse.


Thunder Break Dragon
Grade 3 / Normal Unit / Dragon Empire – Narukami – Thunder Dragon
Imaginary Gift: Accel
Power 12000
CONT (VC) If your opponent’s vanguard is grade 3 or higher, when this unit would attack, it battles all of the units in your opponent’s front row.
ACT (VC/RC) 1/Turn COST [Counter Blast 1], and your opponent moves each of their rear-guards to an open (RC) in the front row. (Can move diagonally)

The very first boss of Narukami returns and with him Dragonic Kaiser Vermillion has been officially yeeted out of the deck.  Thunder Break (along with Gancelot) brings an interesting design concept of having really good effects unlocked if you've lost the dieroll that I hope we see on other cards to help lessen making going 1st such a blowout in Standard format. In regards to his ability his ability to drag up anything from the backrow including starters makes cutting Riki justifiable and much like Vermillion before him he's a potentially great blowout card for board spammy accel decks like Gold Paladin due to the free Thunderbolt effect.

With that said this card is solid but by NO MEANS a replacement for Detonix Drill Dragon like some misguided people are thinking.  This will be at most a 1-2 of tech like Vermillion/Clap Dragon/Composure Dragon before him while the heavy lifting of the deck is covered by Gauntlet Buster/Detonix Drill Dragon.  Restand > Board wiping.



Dragon Dancer, RaiRai
Grade 1 / Normal Unit / Dragon Empire – Narukami – Human
Power 8000
Shield 10000
AUTO (VC/RC) When its attack or the attack it boosted hits a vanguard, look at the top seven cards from the top of your deck, reveal up to one “Thunder Break Dragon” from among them, put it into your hand, and shufle your deck. If you put a card into your hand, and this unit is on (RC), put this unit into your soul.

My hot take of this was that I wasn't "feeling it" compared to Thunder Break and I stand by that statement.  Oh sure people will say "but it gives much needed soul for Narukami AND can fetch you a first Grade 3 ride!" but here's the thing.  Unlike Megacolony's version of this card you only have one valid target for it and the chances of hitting it in the early game are looking to be very poor even when ran at 4 copies.  But why are you running 4 Thunder Break Dragon?  Unless you're playing super budget with 4 Vermillion and 4 Thunder Break you should almost never have to run more than 1-2 Thunder Breaks as mentioned above due to your Grade 3 Lineup likely consisting of;

4 Eradicator, Gauntlet Buster Dragon
4 Detonix Drill Dragon
1-2 Thunder Break Dragon/Detonix Stinger Dragon/Great Composure Dragon

Now tell me with a lineup like that how reliable is RaiRai?  Not very.  I'm not going to make my deck weaker in order to justify running a gimmicky sub engine.  Now if we get a Grade 2 that's also able to fetch Thunder Break I may consider it but by the looks of it RaiRai has no place in the Standard Competitive build.

And that's it for week 1.  Stay tuned for when I post week 2.  Maybe we'll have GBD revealed by then.

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