As excited as I am for Narukami's eventual apperance in Zero (and Ryutaro as a fight skin) I'm just as intrigued about how my "other" clan that I played extensively in the TCG will fare and that would happen to be Neo Nectar. NGL I didn't think I'd play the clan through all of G as I figured I would have dropped it once Genesis came around given how underwhelming NN was going into G. Turns out being a Main Character deck really does do a fair bit in making a clan playable and while it took some time eventually Neos became solid if a bit overly complicated with the Ahsha/Bloom Archetype.
We don't talk about what happened after G by the way.
With that said I'm going to do the same for NN (and likely GB) that I did for Narukami in that I'll look over what I expect to see in their first batch of support in Zero as I highly doubt NN will be relegated to Event Clan status when one of the three key cast members plays it. Based on how Generation Overstride looks we can expect the following to happen;
-There will be 2 GRs and I'm very confident I know what they'll be.
-Stride Fodders are in set RRs.
-There will be at least 3 RRRs with one of them being Ahsha. She's also likely to be a Rank reward based on the Alt Art we saw.
This will be a multi parter like with NK as not only is there Soaring Ascent of Gale and Blossom to look over but also TD3 Flower Maiden of Purity. Oh boy!
Maiden of Daybreak is another Stand that throws itself back into the deck and admittedly Ahsha/Maiden of are that goes RG, RG, VG with big RGs so flipping stands to swing with them again has merit...but you're still going to want draws to see your pieces. Daybreak does become better later on once NN gets it's G-Guardians since two of them let you call units from hand and that'll trigger Daybreak to give your VG a defensive buff against multi attack decks.
Oh right I forgot these existed! I remember this actually seeing play for a short period because of some shift in a format. I think it was to counter early game rush decks? Admittedly being an 11k base makes it harder for your opponent to do ye standard early play of "call G2 down to side and swing unboosted, then VG swing" that would put you at 2 damage unless you flipped a defensive as they'd have to call more cards down or just pass on trying to be aggressive early. Honestly I think Ahsha and Maiden of just may play these just to punish aggressive decks as just one hit puts you to 16 which requires a 1 to pass to break and outright fucks the opponent if you hit a defensive trigger. Just try to hit my 21k Vanguard, Paladin sackers.
I think the options for Ahsha will be so limited for this set that the deck just may end up running this. Pia and Katrina can't get here soon enough.
If only it gained power. Admittedly the buff to Arboros Dragons (calling a card from hand, then cloning) makes cards like this much more appealing.
If this comes in the set then Musketeers become much more playable given that Elvira crit spam has been the deck's wincon for ages now. Cecilia also gets a stride so being able to turn her Limit Break on at some point could be helpful?
Altmile got his Pia clone in Set 1 so I don't think it's a stretch for Pia herself to appear in the set. Honesly the card is *okay* and she can buff your board to some solid numbers if you can get multiples of her or Maiden of Flower Screen set up which could help make your multi attack turns better. Also recycling intercepts that got retired is a welcome addition to any non Musketeer NN build.
Lost Memory saw a brief amount of play in some kind of convoluted strategy along with Fruit Baskets Elf that involved damage deny, drawing lots of cards then aiming for a massive power gain loop that made it so you could swing for unguardable numbers iirc. Given that Zero mechanics eliminate the hassle of powering up until you're blue in the face I'm doubtful we'll ever have to worry about that. In spite of this I think there's some merit to Maiden of Lost Memory because of how on hits work in Zero as by setting up two of these you get a free +2 for hitting the VG and if you're able to stack enough power on them, possibly a +4. You could be cheeky and put one in the back row to have 3 on the field and get 3 draws and CC3. That sounds like an awful amount of work through right? Well...
That's where this comes in. Maiden of Flower Screen was originally a promo released along with G-BT02 and it was what allowed the Jingle Flower Deck to...not lose as badly >_>
Gladiolus is one of the better Amber Clones in the context of Zero. She enables extra attacks and can call anything that you already have on the board, including G1s for those niche situations where you don't have anymore 2s in the deck to call out. This becomes more notable once G1s with Bloom start to appear.
There's merit to playing this guy given that he can swing at most VGs unboosted and you can clone it in BP.
Oh man I forgot these existed! Yeah this has a good chance of seeing play given how good the on hit CC1 units have been for Zero.
Maredream isn't nearly as good as his G1 counterpart as he costs you resources and triggers at the end of turn rather than being a Main Phase card. A shame really as you could throw him into the deck and call 2 boosters in case your hand was clogged with them. Regardless I can see this being played just because Marehope can call it out of the deck on demand.
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