Friday, 8 October 2021

Striding Towards the Future - Neo Nectar in Vanguard Zero Part 1

As excited as I am for Narukami's eventual apperance in Zero (and Ryutaro as a fight skin) I'm just as intrigued about how my "other" clan that I played extensively in the TCG will fare and that would happen to be Neo Nectar.  NGL I didn't think I'd play the clan through all of G as I figured I would have dropped it once Genesis came around given how underwhelming NN was going into G.  Turns out being a Main Character deck really does do a fair bit in making a clan playable and while it took some time eventually Neos became solid if a bit overly complicated with the Ahsha/Bloom Archetype.

We don't talk about what happened after G by the way.

With that said I'm going to do the same for NN (and likely GB) that I did for Narukami in that I'll look over what I expect to see in their first batch of support in Zero as I highly doubt NN will be relegated to Event Clan status when one of the three key cast members plays it.  Based on how Generation Overstride looks we can expect the following to happen;

-There will be 2 GRs and I'm very confident I know what they'll be.

-Stride Fodders are in set RRs.

-There will be at least 3 RRRs with one of them being Ahsha.  She's also likely to be a Rank reward based on the Alt Art we saw.

This will be a multi parter like with NK as not only is there Soaring Ascent of Gale and Blossom to look over but also TD3 Flower Maiden of Purity.  Oh boy!



Ozu's not a bad starter given that she'll get resist like the other Gen Break starters.  CB1 to get yourself an intercept or a booster is nothing to sneeze at in Zero.  Oh and NN's other starters are kinda ass.



Most NN builds will play Fairy Light Dragon (Musketeers may be the exception until it stops being a Legion deck) due to a lack of good G3s to put in the slot.  Sure there's the Gene package but idk if there'll be space for it.  Plus G0 Heals aren't limited to 1 per battle.  If the attack is big enough more than 1 G0 will come down to block it which can be pretty clutch against some decks.



Maiden of Daybreak is another Stand that throws itself back into the deck and admittedly Ahsha/Maiden of are that goes RG, RG, VG with big RGs so flipping stands to swing with them again has merit...but you're still going to want draws to see your pieces.  Daybreak does become better later on once NN gets it's G-Guardians since two of them let you call units from hand and that'll trigger Daybreak to give your VG a defensive buff against multi attack decks.



Same deal as my reasoning for Reseph.  The first set has the crits for Jet, Altmile and BM so there's little doubt Mylis will be in here.  Just a reminder that this will draw you a card if you damage check it.  Again IDK if these will see play when Draws will always be beneficial.



If Musketeers were to cut any of it's 3s for Triggers, it wouldn't be this even if Alain is a CC2.  That being said I think this set will have the SB2/CC2 Grade 1 that's been absent from NN's last couple of sets if Kagero getting theirs in G-Set 1 is anything to go by.



Ozu's better.  Skip.



Oh right I forgot these existed!  I remember this actually seeing play for a short period because of some shift in a format.  I think it was to counter early game rush decks?  Admittedly being an 11k base makes it harder for your opponent to do ye standard early play of "call G2 down to side and swing unboosted, then VG swing" that would put you at 2 damage unless you flipped a defensive as they'd have to call more cards down or just pass on trying to be aggressive early.  Honestly I think Ahsha and Maiden of just may play these just to punish aggressive decks as just one hit puts you to 16 which requires a 1 to pass to break and outright fucks the opponent if you hit a defensive trigger.  Just try to hit my 21k Vanguard, Paladin sackers.



It's crap.



I think the options for Ahsha will be so limited for this set that the deck just may end up running this.  Pia and Katrina can't get here soon enough.



If only it gained power.  Admittedly the buff to Arboros Dragons (calling a card from hand, then cloning) makes cards like this much more appealing.



The effect is lacklustre but I do believe it saw play for a bit just because it was a Maiden of.



If this comes in the set then Musketeers become much more playable given that Elvira crit spam has been the deck's wincon for ages now.  Cecilia also gets a stride so being able to turn her Limit Break on at some point could be helpful?


It's a G1 that goes back into the deck to call an Intercept out and not at rest.  For Zero format I think that's really useful.


Stride fodders are good, etc, etc.



Altmile got his Pia clone in Set 1 so I don't think it's a stretch for Pia herself to appear in the set.  Honesly the card is *okay* and she can buff your board to some solid numbers if you can get multiples of her or Maiden of Flower Screen set up which could help make your multi attack turns better.  Also recycling intercepts that got retired is a welcome addition to any non Musketeer NN build.



Lost Memory saw a brief amount of play in some kind of convoluted strategy along with Fruit Baskets Elf that involved damage deny, drawing lots of cards then aiming for a massive power gain loop that made it so you could swing for unguardable numbers iirc.  Given that Zero mechanics eliminate the hassle of powering up until you're blue in the face I'm doubtful we'll ever have to worry about that.  In spite of this I think there's some merit to Maiden of Lost Memory because of how on hits work in Zero as by setting up two of these you get a free +2 for hitting the VG and if you're able to stack enough power on them, possibly a +4.  You could be cheeky and put one in the back row to have 3 on the field and get 3 draws and CC3.  That sounds like an awful amount of work through right?  Well...



That's where this comes in.  Maiden of Flower Screen was originally a promo released along with G-BT02 and it was what allowed the Jingle Flower Deck to...not lose as badly >_>
That said Flower Screen is still an important piece to the deck as copying any other units name makes your "X units with the same name" type skills actually worth considering while also letting you do things like change her name to that of an important booster, then cloning it so you have two of them.  She can copy Maiden of Lost Memory's name so that you'll get that Draw 2/CC2 and she even puts your Intercepts back into the deck.



Gladiolus is one of the better Amber Clones in the context of Zero.  She enables extra attacks and can call anything that you already have on the board, including G1s for those niche situations where you don't have anymore 2s in the deck to call out.  This becomes more notable once G1s with Bloom start to appear.



There's merit to playing this guy given that he can swing at most VGs unboosted and you can clone it in BP.



Oh man I forgot these existed!  Yeah this has a good chance of seeing play given how good the on hit CC1 units have been for Zero.



If you can get 3 of these on the board then they become 13k attackers but honestly I think Grace Knight is better for the most part.  This guy admittedly isn't Gen Break locked but most of the power plays for NN come from Striding soooo...




Maredream isn't nearly as good as his G1 counterpart as he costs you resources and triggers at the end of turn rather than being a Main Phase card.  A shame really as you could throw him into the deck and call 2 boosters in case your hand was clogged with them.  Regardless I can see this being played just because Marehope can call it out of the deck on demand.

That's it for the first part.  Lots of stuff reviewed and you can see that the gimmick of the non Musketeers stuff is pretty close to that of Arboros, except your power gains are larger and there's more payoff to having multiple same named units than just getting power.  The next part will show more of this as we get to the key cards and boss units that just may give the deck a fighting chance once it comes to Zero.  Until next time.

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