Wednesday 13 October 2021

Striding towards the Future - Neo Nectar in Vanguard Zero Part 2

G in Zero's been out for a few weeks and the format seems to be quite the shakeup from what we're currently in.  While the best decks are still likely to be Kagero, Narukami, BT and Shadows the additions of Gears along with Heal Guards has been appreciated nonetheless.  With that said I'm going to finish up with my thoughts on how Neos will look like in the upcoming set as we'll soon get info on the November Banner for JP very soon.



Of the Try 3 boss units this is by far the one that needs buffs the most.  Ahsha's stride skill is reliant on you having a board going into your turn and between Kagero, Narukami and Gear Chronicle you're going to have a hard time keeping a decent board after they're finished picking it apart.  The solution to this is quite simple as much like the buffs the Arboros ride chain got recently all they have to do is give Ahsha the abiliy to call a unit from hand, then clone something.  This would allow you to clone G2s to set up double intercepts and it'll be especially useful once the Bloom keyword comes out.  That aside Ahsha's skill is your basic +1 in field presence that also buffs whatever she calls so that it can hit intercepts/VGs unboosted which is nice for any BP focused combos that may come up.  Her GB2 lets you sometimes have beefy columns if you meet the conditions for it which is relevant with Heal Guards being a thing now.



Oh right.  NN's cardpool is so small that they didn't print some of these shitty G3s that other clans have long had at this point.  Skip!



This...isn't awful?  The on ride skill leaves a bit to be desired since it's a top 5 call, but that GB1 skill lets it swing for 16 alone and for 21+ with any decent booster.



Now this is strictly better.  The search effect is good (and I'd hope it also gets a call from hand buff) and the first skill COULD be good if they make it call a copy of itself from outside the deck.



I think we just found our ideal backup G3.  Frilldrod enables multi attacks provided she hits which means it's worth taking a look at in Zero format.  You can swing into intercepts with your RG and VG then have this swing at the VG, clone your own intercept over the spot she's on and swing a 4th time and set up double intercept.  That's not bad for a Rare which means she'll likely be bumped to RR if Jet and Victor's supporting G3s are anything to go by.





Jingle Flower leaves alot to be desired.  GB2 for a moderate board buff was lame then and still is here.  At least his skill is a CONT so any Gladiolus or Frilldrod plays you have will be powered but when you compare this to the likes of Saint Blow you can see how "wait this was a RRR?" it is.  I'm really hoping that this guy gets a buff to offset how slow and low reward he is.  Maybe give him the same anti retire buff Saint Blow got.  Either way this definitely will stay as a RRR and you only need 2 of it.


On hit attack extender that's free?  Definitely going to be a GR.  2 of too.  IDK what else to say as Arborea is basically Gablade exept in a much more fair clan.  You will need to work harder to maximize the payoff of this compared to "call Twin Sword go brr" but otherwise Arborea is a fantastic addition to any Neo Nectar deck and helps give the builds without wincons (all of them) an actual means of doing more than 1 damage a turn.



What an interesting story this card had.  Primavera was released to no fanfare (and became one of the cheapest SGRs for a while) but then Bloom happened and this thing became broken.  


They are definitely going to nerf Bloom units into the ground and I won't be surprised if they do.  Primavera + Bloom makes Asura/Mond look weak in comparison.
Back to Primavera and despite the cost I think she's very worth the trouble of using.  Ideally they'll do away with the hand discard like with Chronocommand Dragon (and maybe make her CB2) but she allows you to call 4 units to the field provided you have enough copies of them between your drop and deck which allows the clan to do a minimum of 5 attacks during that turn.  More if you have Gladiolus/Frilldrod and the open CB for it.  Smart opponents are definitely going to need to keep watch on how much damage a NN player has to work with as giving them 3-4 could mean death.  Primavera is a GR that you'll want to try to get 2 of since you'll be hunting down 2 Arborea to begin with.  If you can only get 1 then that's not the end of the world as Primavera best works as a finisher to go into after your opponent has gone through multiple intercepts.  I think how often this will get used will come down to how CB heavy a given NN build is.  Musketeers burn CB like nobody's business unless you play a Legion focused build so maybe they'll try to spam more than 1?  Regardless this is one to watch out for, especially when Bloom comes out.


And that about does it.  They may surprise me and include the Glimmer Breath clone or Maiden of Trailing Rose in this set but I don't know.  Ahsha, Gladiolus and Jingle Flower Dragon are all easy RRR candidates with Primavera and Arborea as the GRs so there isn't much room for Trailing Rose to make it in.  Regardless this definitely is looking to be the strongest NN will be BUT they don't have nor ever will get any form of removal so decks that can put up double intercepts consistently while also having removal of their own will be trouble.

So basically Paladins are going to be a bad time.  Like always.  Siiiiiiiigh.

Anyway I'm excited to see what happens and hopefully the gatcha rewards me when I pull on this banner.  In regards to a potential list I'm thinking along the lines of;

G3/Triggers
4x Ahsha (Draw)
4x Maiden of Frilldrod (Draw)
1x Maiden of Venus Trap Musse (Draw)
4x Heal Guard

G2s
4x Maiden of Gladiolus
2-4x White Rose Musketeer, Alberto/Wheelwind Dragon
2-4x Maredream
2-4x Maiden of Flower Screen

G1s
4x Maiden of Passionflower
4x Padmini
3-4x Marehope
1-2x Filler

FV
1x Ozu

G4s
2-4x Arborea
2-4x Jingle Flower Dragon
2-3x Primavera


No I'm not playing the RR crit.  Turns out that those things are fucking garbage and shouldn't be played except in some very niche circumstances.  "But crits push damage" yeah and they also ruin your deck strategies.  Think about it;

-Blademaster needs to draw cards in order to win because Kagero can't plus on their own.  They need 9 Draw Triggers for this because hitting draw triggers on your turn lets you plus.
-Altmile and Victor's power plays involve hitting the VG with their VG.  Flipping crits causes your opponent to block them with PGs/Heals and your turn suddenly falls flat on its face.  Imagine passing up on 3 damage because you decided to be a monkey and UNGA BUNGA ME FLIP YELOR CARD!
-Chronojet needs to stride in order to play.  Playing less G3 Draw triggers means you're cutting down on fodder for striding.  You can't rely on Steam Breath Dragon to get you there.

Ahsha is in the same boat as Altmile in that you need to connect with Arborea to kick start your combos.  Furthermore Ahsha is a piece reliant deck and the extra draw power lets you see your clone targets.

So yeah.  New crits are trash but because DifferentFight has been an advocate of playing them in the G-Archetype decks and "talking youtube man say things, subscribers do what he says" will apply here, there will be ALOT of bad players playing split trigs in their decks including this one and they will either lose because they're not drawing well enough or win in spite of it because Zero rewards bad players/deck building by letting them steal wins they don't deserve via sacking.  Fuck "but it makes games more exciting, you don't know what could happen" I want my games to be as little RNG as possible.  Not surprisingly I fucking despite Daikaiser because he turns what could be good fights into a game of chance.  Fuck that shit.

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