Had some free time that normally I'd have spent shooting discussion videos/deck profiles but since I'm still not 100% over my cold talking for a prolonged amount of time wasn't an option. So instead I redid one of the sections on here that was going to be a Wikipedia style database for X-Stars...except I haven't been bothered to work on any fiction for over a year now so it was literally sitting there doing nothing and as such it's GONE. Now it's just a page full of all the OG cards ideas I came up with over the last few years that I'll update every now and then as I find some of my old jot notes from the Edmonton Trip a few years ago. You can find it here if you want to check out the initial batch of Abyssal and Storm Deity (now remade as a "combo on me? I'll punish you bro" deck) cards.
As for the next part as I'm sure it's apparent by now my lack of desire to Yu-Gi-Oh! has not gone away. If anything it's only gotten worse as the direction the game is going in addition to just how fucking whiny the player base has gotten keeps pushing me away. At this point I have no doubt in my mind that once the Movie Pack and the rest of the Blue-Eyes Support comes out I'm done putting any money into the game and the following Regionals I go to will probably be the last as a player. I'll still keep involved in the game as a judge since Locals is going to need somebody with a head on their shoulders to handle that stuff but when it's getting to the point that Matt is talking about quitting and Ryan hates the best deck in the game then you know things are going downhill.
Friday, 29 April 2016
Sunday, 24 April 2016
YGO Locals Report - Headaches abound
Before I go into this I just wanna say ofc I'm starting to develop a cold 3 weeks before an upcoming Regionals. Hopefully I can get over it in time as I've always believed that you don't go on a road trip with people when you're ill as it's kind of a dick move to give everyone in the car and the venue what you've been putting up with.
That being said on this particular day I wasn't feeling 100% due to having a headache that lasted through most of the day so I was not in the mood to do a whole lot of thinking which immediately ruled out Burning Abyss, Pendulum and Xyz Monarchs as decks to play. Well it's a good thing I opted to play Kozmos (at Ryan's insistence after testing yesterday) as it's going to be the best deck post SHIV once Fire King Island, Darklady and Darkwalker are released so it's for the best I try to get as much practice as I can and figure out my matchups along the way. So after building a deck off of what Matt had and borrowing a 3rd Mojo and 2 Strikes from Ryan I had a list in mind that was based on Tincan/Soartroopers interactions as I felt it raised the deck's limited ceiling somewhat.
Round 1 - vs Trap Xyz.dek (2-0)
First game in a tournament setting with the deck and I...brick. Like drawing multiple Kozmotowns, big ships and Mojo/Calls but no pilots for turns. He lands a couple Assault Halberd hits before I get fed up and Twin Twister my field spell and one of his backrow which turns out to be one of those shitty trap monsters from a recent set. Excuse me wut? Burgesstoma aren't out yet and even then that deck is garbage as fuck. Anyway I get my ball rolling and kill him in a couple turns before realizing I could have done it faster through Farmgirl. Gentlemen behold, the one person who can misplay with Kozmo even harder than Woodhouse!
Game 2 I open all 3 Kozmotowns and draw jackshit for a few turns which was beginning to annoy me. Allen and Woodhouse open legit bonkers in every game I've had against them but I draw fucking aids? Fuck off.
Anyway I eventually start seeing Tincans after taking a few hits and establish big ships backed by Mojos which is gg vs any rogue deck as Ryan has pointed out repeatedly.
Round 2 - vs Domain Monarchs (2-1)
He wins the dieroll, goes first, summons Erebus and drops Vanity's Fiend + March to my hand of Kozmotown, Pilot + Ships with Twin Tisters so I scoop it up without revealing what I'm playing and side appropriately. Turns out he's playing a different (bad) build that maxes out on both fiends, Pot of Duality and as you could tell March so I bring in Restricts and hand traps. Don't see either in Game 2 but I go off hard and kill him in a couple turns so it was irrelevant. Game 3 on the other hand was aids as he dropped a Chaos Hunter that I couldn't clear for the life of me for several turns and had to sit behind a Wickedwitch backed by Mask of Restrict. Thankfully he didn't side in any backrow hate so he couldn't clear the Mask at all while I finally drew into a Tincan and managed to put a Dark Destroyer in the graveyard and Call it back to out his Hunter. He summons another one but since my card peen is bigger I beat him down with it and s-l-o-w-l-y win the game because Prime Monarch makes it difficult to get hits in when you only run 5 bigships that can beat it over.
Round 3 - vs DMoC Turbo (2-1)
So in a move that blindsided me Ryan opted to build something he saw off of Aznpersuasion's channel (who I find to be a reputable yugituber btw) as the concept of it looked neat. That being said as he'll obviously go into (in possibly great detail) on his blog rogue vs Kozmo is an abysmal matchup because of how badly designed the bigships are. I won't go so far as to say the matchup was one sided though as he does have the advantage of my inexperience with the deck, my tendency to brick when playing good decks and our matches usually drag out long enough that he has a chance at winning if I wind up being the first of us to make a glaring misplay that the other can capitalize on. As such our match eventually goes into time as Game 1 I open complete aids where I have to yolo Allure and I get rewarded, but my hand is still poop and I have to mulligan...into an equally bad hand. I'm talking summon Farmgirl set backrow pass bad. He promptly kicks my ass.
Game 2 is a bit hazy as I know I flip up Mask of Restrict though I'm not sure how much of an effect it had. I know I eventually win it which gives him the chance to go first game 3 and he goes off hard. He creates an incredibly powerful board that I spend most of the game trying to fight through thanks to Prime Monarch allowing him to survive what would be normally gameshot turns. I eventually kill him after drawing into Soartroopers while having another one in the grave with Farmgirl so I'm able do rank 3 shenanigans.
Top 8 - vs DMoC Turbo (2-0)
This match on the other hand was straight up BS on my part as I inadvertantly channeled my inner Armando and sacked the shit out of Ryan off of my mulligan and establish a Dark Destroyer backed by traps he can't clear. Game 2 he opens poorly and is never able to get Prime Monarch in the grave so I kill him in a few turns.
After this I contemplate dropping and heading to BK with the others as I was getting hungry and my headache was becoming harder to deal with. Had I been paired up with any of our Monarch players in top cut I would have done it. Instead I was paired up with Derrick's D/D/Ds.
Top 4 - vs D/D/D (0-2)
This match I straight up punted. Between several misplays and straight up brainfarting I took 2 games I had no business losing and I wind up getting utterly shitstomped. My tilt was pretty real by the end of it so I was only too glad to be done with the day and so I was.
Props
-Flipping Mask of Restrict on Monarchs. Not so fun when you can't play Yu-Gi-Oh!, isn't it?
-Shoutouts to Evan for coming in after 1:30.
Slops
-Kozmo are bullshit. I honestly did not enjoy playing the deck as much as I thought I would. Imo Magicians and BA are more of my thing. Unfortunately post SHIV Kozmo are so good that if I want to get my invite I'm pretty much required to play the deck.
-Proving that you CAN misplay with a deck that is extremely simple to pilot, though I won't deny that it's play ceiling is definitely higher than that of Qlis and Tellarknights. It's just that unfortunately the best way to play the deck is Tincan set backrow and hope it gets you there.
-The level of awful my headache was by the end of the day. I'm JUST over it as of now.
That being said on this particular day I wasn't feeling 100% due to having a headache that lasted through most of the day so I was not in the mood to do a whole lot of thinking which immediately ruled out Burning Abyss, Pendulum and Xyz Monarchs as decks to play. Well it's a good thing I opted to play Kozmos (at Ryan's insistence after testing yesterday) as it's going to be the best deck post SHIV once Fire King Island, Darklady and Darkwalker are released so it's for the best I try to get as much practice as I can and figure out my matchups along the way. So after building a deck off of what Matt had and borrowing a 3rd Mojo and 2 Strikes from Ryan I had a list in mind that was based on Tincan/Soartroopers interactions as I felt it raised the deck's limited ceiling somewhat.
Round 1 - vs Trap Xyz.dek (2-0)
First game in a tournament setting with the deck and I...brick. Like drawing multiple Kozmotowns, big ships and Mojo/Calls but no pilots for turns. He lands a couple Assault Halberd hits before I get fed up and Twin Twister my field spell and one of his backrow which turns out to be one of those shitty trap monsters from a recent set. Excuse me wut? Burgesstoma aren't out yet and even then that deck is garbage as fuck. Anyway I get my ball rolling and kill him in a couple turns before realizing I could have done it faster through Farmgirl. Gentlemen behold, the one person who can misplay with Kozmo even harder than Woodhouse!
Game 2 I open all 3 Kozmotowns and draw jackshit for a few turns which was beginning to annoy me. Allen and Woodhouse open legit bonkers in every game I've had against them but I draw fucking aids? Fuck off.
Anyway I eventually start seeing Tincans after taking a few hits and establish big ships backed by Mojos which is gg vs any rogue deck as Ryan has pointed out repeatedly.
Round 2 - vs Domain Monarchs (2-1)
He wins the dieroll, goes first, summons Erebus and drops Vanity's Fiend + March to my hand of Kozmotown, Pilot + Ships with Twin Tisters so I scoop it up without revealing what I'm playing and side appropriately. Turns out he's playing a different (bad) build that maxes out on both fiends, Pot of Duality and as you could tell March so I bring in Restricts and hand traps. Don't see either in Game 2 but I go off hard and kill him in a couple turns so it was irrelevant. Game 3 on the other hand was aids as he dropped a Chaos Hunter that I couldn't clear for the life of me for several turns and had to sit behind a Wickedwitch backed by Mask of Restrict. Thankfully he didn't side in any backrow hate so he couldn't clear the Mask at all while I finally drew into a Tincan and managed to put a Dark Destroyer in the graveyard and Call it back to out his Hunter. He summons another one but since my card peen is bigger I beat him down with it and s-l-o-w-l-y win the game because Prime Monarch makes it difficult to get hits in when you only run 5 bigships that can beat it over.
Round 3 - vs DMoC Turbo (2-1)
So in a move that blindsided me Ryan opted to build something he saw off of Aznpersuasion's channel (who I find to be a reputable yugituber btw) as the concept of it looked neat. That being said as he'll obviously go into (in possibly great detail) on his blog rogue vs Kozmo is an abysmal matchup because of how badly designed the bigships are. I won't go so far as to say the matchup was one sided though as he does have the advantage of my inexperience with the deck, my tendency to brick when playing good decks and our matches usually drag out long enough that he has a chance at winning if I wind up being the first of us to make a glaring misplay that the other can capitalize on. As such our match eventually goes into time as Game 1 I open complete aids where I have to yolo Allure and I get rewarded, but my hand is still poop and I have to mulligan...into an equally bad hand. I'm talking summon Farmgirl set backrow pass bad. He promptly kicks my ass.
Game 2 is a bit hazy as I know I flip up Mask of Restrict though I'm not sure how much of an effect it had. I know I eventually win it which gives him the chance to go first game 3 and he goes off hard. He creates an incredibly powerful board that I spend most of the game trying to fight through thanks to Prime Monarch allowing him to survive what would be normally gameshot turns. I eventually kill him after drawing into Soartroopers while having another one in the grave with Farmgirl so I'm able do rank 3 shenanigans.
Top 8 - vs DMoC Turbo (2-0)
This match on the other hand was straight up BS on my part as I inadvertantly channeled my inner Armando and sacked the shit out of Ryan off of my mulligan and establish a Dark Destroyer backed by traps he can't clear. Game 2 he opens poorly and is never able to get Prime Monarch in the grave so I kill him in a few turns.
After this I contemplate dropping and heading to BK with the others as I was getting hungry and my headache was becoming harder to deal with. Had I been paired up with any of our Monarch players in top cut I would have done it. Instead I was paired up with Derrick's D/D/Ds.
Top 4 - vs D/D/D (0-2)
This match I straight up punted. Between several misplays and straight up brainfarting I took 2 games I had no business losing and I wind up getting utterly shitstomped. My tilt was pretty real by the end of it so I was only too glad to be done with the day and so I was.
Props
-Flipping Mask of Restrict on Monarchs. Not so fun when you can't play Yu-Gi-Oh!, isn't it?
-Shoutouts to Evan for coming in after 1:30.
Slops
-Kozmo are bullshit. I honestly did not enjoy playing the deck as much as I thought I would. Imo Magicians and BA are more of my thing. Unfortunately post SHIV Kozmo are so good that if I want to get my invite I'm pretty much required to play the deck.
-Proving that you CAN misplay with a deck that is extremely simple to pilot, though I won't deny that it's play ceiling is definitely higher than that of Qlis and Tellarknights. It's just that unfortunately the best way to play the deck is Tincan set backrow and hope it gets you there.
-The level of awful my headache was by the end of the day. I'm JUST over it as of now.
Saturday, 16 April 2016
CFV Locals Report - Bound For Glory
Man it's getting harder to come up with entertaining introductions, compelling matches or even good finishes these days.
So that means the title of this report is more than appropriate.
Anywho I had a chance to play at locals and decided to do so while also hoping to grab some millennium packs which I did but pulled jank. Also pulled jank from Hi Speed Riders (Terrortop fishing FAIL) and moved some stuff before the tournament began and my choice ended up being G-Narukami as I had forgotten to bring my dice so Neo Nectar wasn't an option and Vanquisher.dek is one of 3 Narukami variants that I haven't played in a tournament yet (the other two are Nobles and Dungaree) so I decided to pilot that. Turns out I was rewarded as nobody played Sanc Guard or Link Joker so we were all allowed to have fun for once.
Round 1 - vs Raizer (2-0)
He doesn't see Cat Butler in either game. That's literally the only way this deck can win. It also helps that I landed a few Chatura hits and got him to 7+ cards bound going into my Voltage turns and either killed him or ran him out of hand.
Round 2 - vs Diablo/Darkspray (2-1)
Game 1 I have to G-Assist for my Grade 3 Ride but hit enough draw support to get out of it and eventually Voltage him while he's at 5 cards bound to kill him. Game 2 I get a giant Voltage play that he doesn't have enough cards to guard with and takes all 3 hits like a champ...and 6th damage heals out of it and proceeds to crit me the next turn.
3 weeks now. 3 weeks in a row that I've legit killed someone but a 6th damage heal saves them the game and I get killed on the following turn. WHY.
That said he draws aids Game 3 and I establish my board of multiple Chain Bolts with Chatura/Voltage Horn/Rock Climb so his bind zone is pretty large by the time I'm able to Voltage him and flip a crit for good measure.
Round 3 - vs Vortimer/Diablo (0-2)
Playing against this guy is very frustrating as he will often say he never gets lucky, complain about trigger wars never going his way but proceeds to trigger sack me all the time. Ofc this also happens to be the match where my deck decided to do it's best Monarch impression and I draw aids in both games while he's able to rush, play the grade 2 game while I can't and in the case of Game 2 hits a trigger every turn. The fuck am I supposed to do against this level of bullshit when in all of my attacking turns he hits either a Heal that goes off or a draw trigger and thus going into my Grade 3 turn I've got 2 cards in hand to his 10? After him checking the 4th draw trigger I literally picked up my cards and walked away because I was not having anymore of this shit. Playing it out would have only made me more frustrated and potentially super salt.
So that was it. I wound up finishing 2nd overall and the Vanquisher deck isn't THAT bad in play now that I've had time to think on it. In fact I'm gonna go so far as to say Vanquisher has tremendous potential depending on what it's third set of support does as Voltage is a very scary card and if Bushi gives Narukami more ways to bind your opponent's cards by your second stride then it could end up being as potent as Diablo or at the very least Bloom.dek. It's obviously got its failings in that as a G-Deck you lose to rush/gradelocking and as a Dragon Empire deck it doesn't generate advantage which in G-Era is a huge problem. Taking cards away from the opponent is as Jordan said archaic as fuck as Kagero/Narukami/Nubatama aim to spend 1-2 CB to remove 1-2 cards a turn...but all of the best decks generate +5s for 1-2 CB so what the fuck life even?
Brawlers are the one exception to this as Turbo can wipe a board for CB1/SB1 which as ridiculous as this may sound is actually the perfect cost. Given the progression of this game's power creep and how easy it is for Paladins to fill the board up off of next to nothing Turbo's power is just strong enough to counterbalance it. Oh no the X killed a column and another front row! Well I guess I could call my Violinist who calls Benon who calls Richard and get a draw and render what you did to be pointless. Oh no Big Bang Turbo killed my board! ...shit that's actually not good. Now I have to actually throw down my hand to continue.
It's really hard for me to put what I want to say into words but basically if your deck's focus is on field control and you aren't able to consistently kill 3 or more units for cheap then your deck is awful. This is why The X, Blademaster, Perdition, Vanquisher, Eradicator and Kaiser all suck in the format and will be joined by Dragonic Overlord the Legend.
Props
-Playing Narukami is always a good time for me
-50000+ RG Lanes were a thing today
-Picked up a 4th Big Bang Turbo and some trade fodder
Slops
-The bricks were too real round 3.
-My pack pulls were atrocious
So that means the title of this report is more than appropriate.
Anywho I had a chance to play at locals and decided to do so while also hoping to grab some millennium packs which I did but pulled jank. Also pulled jank from Hi Speed Riders (Terrortop fishing FAIL) and moved some stuff before the tournament began and my choice ended up being G-Narukami as I had forgotten to bring my dice so Neo Nectar wasn't an option and Vanquisher.dek is one of 3 Narukami variants that I haven't played in a tournament yet (the other two are Nobles and Dungaree) so I decided to pilot that. Turns out I was rewarded as nobody played Sanc Guard or Link Joker so we were all allowed to have fun for once.
Round 1 - vs Raizer (2-0)
He doesn't see Cat Butler in either game. That's literally the only way this deck can win. It also helps that I landed a few Chatura hits and got him to 7+ cards bound going into my Voltage turns and either killed him or ran him out of hand.
Round 2 - vs Diablo/Darkspray (2-1)
Game 1 I have to G-Assist for my Grade 3 Ride but hit enough draw support to get out of it and eventually Voltage him while he's at 5 cards bound to kill him. Game 2 I get a giant Voltage play that he doesn't have enough cards to guard with and takes all 3 hits like a champ...and 6th damage heals out of it and proceeds to crit me the next turn.
3 weeks now. 3 weeks in a row that I've legit killed someone but a 6th damage heal saves them the game and I get killed on the following turn. WHY.
That said he draws aids Game 3 and I establish my board of multiple Chain Bolts with Chatura/Voltage Horn/Rock Climb so his bind zone is pretty large by the time I'm able to Voltage him and flip a crit for good measure.
Round 3 - vs Vortimer/Diablo (0-2)
Playing against this guy is very frustrating as he will often say he never gets lucky, complain about trigger wars never going his way but proceeds to trigger sack me all the time. Ofc this also happens to be the match where my deck decided to do it's best Monarch impression and I draw aids in both games while he's able to rush, play the grade 2 game while I can't and in the case of Game 2 hits a trigger every turn. The fuck am I supposed to do against this level of bullshit when in all of my attacking turns he hits either a Heal that goes off or a draw trigger and thus going into my Grade 3 turn I've got 2 cards in hand to his 10? After him checking the 4th draw trigger I literally picked up my cards and walked away because I was not having anymore of this shit. Playing it out would have only made me more frustrated and potentially super salt.
So that was it. I wound up finishing 2nd overall and the Vanquisher deck isn't THAT bad in play now that I've had time to think on it. In fact I'm gonna go so far as to say Vanquisher has tremendous potential depending on what it's third set of support does as Voltage is a very scary card and if Bushi gives Narukami more ways to bind your opponent's cards by your second stride then it could end up being as potent as Diablo or at the very least Bloom.dek. It's obviously got its failings in that as a G-Deck you lose to rush/gradelocking and as a Dragon Empire deck it doesn't generate advantage which in G-Era is a huge problem. Taking cards away from the opponent is as Jordan said archaic as fuck as Kagero/Narukami/Nubatama aim to spend 1-2 CB to remove 1-2 cards a turn...but all of the best decks generate +5s for 1-2 CB so what the fuck life even?
Brawlers are the one exception to this as Turbo can wipe a board for CB1/SB1 which as ridiculous as this may sound is actually the perfect cost. Given the progression of this game's power creep and how easy it is for Paladins to fill the board up off of next to nothing Turbo's power is just strong enough to counterbalance it. Oh no the X killed a column and another front row! Well I guess I could call my Violinist who calls Benon who calls Richard and get a draw and render what you did to be pointless. Oh no Big Bang Turbo killed my board! ...shit that's actually not good. Now I have to actually throw down my hand to continue.
It's really hard for me to put what I want to say into words but basically if your deck's focus is on field control and you aren't able to consistently kill 3 or more units for cheap then your deck is awful. This is why The X, Blademaster, Perdition, Vanquisher, Eradicator and Kaiser all suck in the format and will be joined by Dragonic Overlord the Legend.
Props
-Playing Narukami is always a good time for me
-50000+ RG Lanes were a thing today
-Picked up a 4th Big Bang Turbo and some trade fodder
Slops
-The bricks were too real round 3.
-My pack pulls were atrocious
Sunday, 10 April 2016
YGO Locals Report - Fiery Finish
Whoa man another YGO Locals report. It's almost like as if I'm getting back into the game. I sort of am. The issues I mentioned a few reports ago are still present but the banlist somewhat addresses it in that the deck that tries to make the unbreakable board and kill you the next is gone and as such everything else in the format will no longer have to build themselves to beat DracoPals. I'm curious to see where this goes.
Anywho I really wanted to play some form of Burning Abyss today as for some reason my interest had been piqued in the last couple of weeks. Probably because the deck is complicated to play compared to the other options I had on the table. That and Ryan had literally everything I needed to borrow in order to build Big Monster BA which imo is the best variant going forward.
My reasoning is that most decks are aiming to blind first which Big BA is fine with. You can build your deck to go second and break through it or if you're forced to go first make Beatrice with a Maxx "C" and pass. Beatrice + Maxx "C" is strong by the way. I also favour the pure BA over PK Fire due to its greater consistency as the latter deck runs more cards that can wind up dead in your hand which I'm not a fan of. Lastly the deck doesn't need Solemn Strikes to compete which is fine by me.
So with my deck hastily built and almost no experience playing it outside of 3 DevPro games where my opponents were all bad I was in for an adventure;
Round 1 - vs Synchrons (2-0)
Some baddie who plays Main Character decks. Not much to see here. Granted he did serve as a chance to practice my play routes but lets be real here. Yugi/Jaden/Yusei/Yuma decks are fucking terrible. Yuya gets a pass due to Performapals and Magicians not sucking atm. Anyway I fucko his board with Beatrice and when he tried to combo under Maxx "C" I decided to E-Con his Hyper Librarian so that I'd get 2 Draws off per synchro. He promptly stopped after summoning Jet Warrior and bouncing it. Then I killed him. The other game Downerd Magician's piercing gets in there.
Round 2 - Monarchs (0-2)
Game 1 he has Stormforth into Majesty's Fiend and I do not have an out so I scoop. Game 2 I'm pretty sure I straight up punted as I didn't realize Pilgrim Dante's discard triggers if I ram it into my opponent's monster and I probably could have won the game off it as he had only 1 card in hand and I had been doing a fine job of running him out of resources. Unfortunately he unbricks and kills me.
Round 3 - Magicians (2-0)
Did I ever mention how this asshole that nobody likes was my first opponent in this game when I started in 2010? How the hell do you stay a scrub after 6 years of playing!?
That aside I just destroy him. Game 1 I got in there with 3 Dante pokes for 7500, made Beatrice then on his Standby dumped Barbar to burn him for game. Game 2 he tries to Wavering Eyes after using Pendulum Call and passes with an open board. Unfortunately I'm 1400 short of killing him but I've got Twin Twisters to break his scales and he dies.
Top 8 - vs Kozmo (2-0)
"How in the hell does this deck beat Kozmo?" I asked myself when building this deck. Honestly I still don't know but somehow I managed to beat Allen game 1 despite him opening strongly. Granted I was able to set up Dante/Cir shenanigans while he never saw Kozmotown game 1 and only resolved 1 Mojo so I was able to drag out the game enough that I could eventually Raigeki his board and kill him. Game 2 I resolve System Down after forcing out a Warning and a Strike and beat him to Barbar range which he realized as I had one in graveyard, 2 Dante on the board and a Libic as a material.
Top 4 - vs Kozmo (2-0)
And then we have the idiot who runs Mistake in Tincan turbo here. On the plus side he doesn't own Strikes and/or many Mojos so his backrows were things I could work around while I also opened with Maxx "C" to his E-Tele which is always nice. Game 1 was a long, dragged out affair as I couldn't fight through his damned monsters while he didn't out my Utopic Future for whatever reason. I mean I guess if you don't like winning you can not try to search Kozmotown, Kozmojo and Goodwitch with the Tincan that I couldn't beat over for 4 turns. In the end he pays himself down to Barbar range so I dump one and burn him for game. Game 2 I have the Maxx "C" again and I break his board by making him Kozmojo his ship to out my guy, then I get rid of his Wickedwitch with a Kaiju and clear his board. He allures and loses his hand and I draw System Down so he's done.
Finals - vs Dracopals (0-2)
Being on the other side of this deck I can definitely see why people complain about Pendulums. It really is difficult to grind out a win vs the deck unless you can break their scales which I sadly don't do either game. I can also see why Face-Off is getting the hit here too as the card is literally bullshit incarnate at this point and Wavering Eyes has become a get out of jail card for correcting mismatched scale hands.
So yeah Ryan kind of savages me here as I expected. I pretty much needed to open the literal nuts to out a typical Dracopal board with this deck given my experience level with it and that didn't happen in both games. Also in Game 2 I found out I was running 4 Sea Kaiju so oops I'm immediately done.
After that we went to Rock Creek which I'm immediately regretting. Oh god.
Props
-Eyyy I played
-Eyyy I got into finals
-Eyyy I savaged Kody
-Eyyy I beat not one but two Kozmo decks with a deck that in theory can't win Game 1.
-Eyyy I E-Conned a Librarian while having Maxx "C" in play
Slops
-FUCK my mills were bad at times. Like milling 2 Cirs or milling a Scarm when I had one in hand to use for summoning Beatrice
-FUCK Misplays. Oh I know I made them
-FUCK Monarchs
-FUCK Me.
Anywho I really wanted to play some form of Burning Abyss today as for some reason my interest had been piqued in the last couple of weeks. Probably because the deck is complicated to play compared to the other options I had on the table. That and Ryan had literally everything I needed to borrow in order to build Big Monster BA which imo is the best variant going forward.
My reasoning is that most decks are aiming to blind first which Big BA is fine with. You can build your deck to go second and break through it or if you're forced to go first make Beatrice with a Maxx "C" and pass. Beatrice + Maxx "C" is strong by the way. I also favour the pure BA over PK Fire due to its greater consistency as the latter deck runs more cards that can wind up dead in your hand which I'm not a fan of. Lastly the deck doesn't need Solemn Strikes to compete which is fine by me.
So with my deck hastily built and almost no experience playing it outside of 3 DevPro games where my opponents were all bad I was in for an adventure;
Round 1 - vs Synchrons (2-0)
Some baddie who plays Main Character decks. Not much to see here. Granted he did serve as a chance to practice my play routes but lets be real here. Yugi/Jaden/Yusei/Yuma decks are fucking terrible. Yuya gets a pass due to Performapals and Magicians not sucking atm. Anyway I fucko his board with Beatrice and when he tried to combo under Maxx "C" I decided to E-Con his Hyper Librarian so that I'd get 2 Draws off per synchro. He promptly stopped after summoning Jet Warrior and bouncing it. Then I killed him. The other game Downerd Magician's piercing gets in there.
Round 2 - Monarchs (0-2)
Game 1 he has Stormforth into Majesty's Fiend and I do not have an out so I scoop. Game 2 I'm pretty sure I straight up punted as I didn't realize Pilgrim Dante's discard triggers if I ram it into my opponent's monster and I probably could have won the game off it as he had only 1 card in hand and I had been doing a fine job of running him out of resources. Unfortunately he unbricks and kills me.
Round 3 - Magicians (2-0)
Did I ever mention how this asshole that nobody likes was my first opponent in this game when I started in 2010? How the hell do you stay a scrub after 6 years of playing!?
That aside I just destroy him. Game 1 I got in there with 3 Dante pokes for 7500, made Beatrice then on his Standby dumped Barbar to burn him for game. Game 2 he tries to Wavering Eyes after using Pendulum Call and passes with an open board. Unfortunately I'm 1400 short of killing him but I've got Twin Twisters to break his scales and he dies.
Top 8 - vs Kozmo (2-0)
"How in the hell does this deck beat Kozmo?" I asked myself when building this deck. Honestly I still don't know but somehow I managed to beat Allen game 1 despite him opening strongly. Granted I was able to set up Dante/Cir shenanigans while he never saw Kozmotown game 1 and only resolved 1 Mojo so I was able to drag out the game enough that I could eventually Raigeki his board and kill him. Game 2 I resolve System Down after forcing out a Warning and a Strike and beat him to Barbar range which he realized as I had one in graveyard, 2 Dante on the board and a Libic as a material.
Top 4 - vs Kozmo (2-0)
And then we have the idiot who runs Mistake in Tincan turbo here. On the plus side he doesn't own Strikes and/or many Mojos so his backrows were things I could work around while I also opened with Maxx "C" to his E-Tele which is always nice. Game 1 was a long, dragged out affair as I couldn't fight through his damned monsters while he didn't out my Utopic Future for whatever reason. I mean I guess if you don't like winning you can not try to search Kozmotown, Kozmojo and Goodwitch with the Tincan that I couldn't beat over for 4 turns. In the end he pays himself down to Barbar range so I dump one and burn him for game. Game 2 I have the Maxx "C" again and I break his board by making him Kozmojo his ship to out my guy, then I get rid of his Wickedwitch with a Kaiju and clear his board. He allures and loses his hand and I draw System Down so he's done.
Finals - vs Dracopals (0-2)
Being on the other side of this deck I can definitely see why people complain about Pendulums. It really is difficult to grind out a win vs the deck unless you can break their scales which I sadly don't do either game. I can also see why Face-Off is getting the hit here too as the card is literally bullshit incarnate at this point and Wavering Eyes has become a get out of jail card for correcting mismatched scale hands.
So yeah Ryan kind of savages me here as I expected. I pretty much needed to open the literal nuts to out a typical Dracopal board with this deck given my experience level with it and that didn't happen in both games. Also in Game 2 I found out I was running 4 Sea Kaiju so oops I'm immediately done.
After that we went to Rock Creek which I'm immediately regretting. Oh god.
Props
-Eyyy I played
-Eyyy I got into finals
-Eyyy I savaged Kody
-Eyyy I beat not one but two Kozmo decks with a deck that in theory can't win Game 1.
-Eyyy I E-Conned a Librarian while having Maxx "C" in play
Slops
-FUCK my mills were bad at times. Like milling 2 Cirs or milling a Scarm when I had one in hand to use for summoning Beatrice
-FUCK Misplays. Oh I know I made them
-FUCK Monarchs
-FUCK Me.
Saturday, 9 April 2016
CFV Locals Report - Garden Hazard
Not much of a lead up into this one as this locals was relatively tame outside of the obligatory "STNAD MY AVARTAR BLAZSTER BURRREIdO!" nonsense from the loud people who conveniently sit on another side of the room most of the time.
That said this time around I decided to spice things up a bit and play one of my decks that I always say I'm going to build and play in a tournament but never do in Ranunculus (aka Ahsha.dek) due to the fact that the set 6 support is REALLY good and pretty much makes it the de facto best Neo Nectar deck now. Bloom in itself is actually a very strong ability due to most units not having a once per turn restriction which makes cloning turns really powerful. Furthermore since they trigger when a named unit is called at any time you no longer care about drawing your clone targets, your cards will bloom anyway. Furthermore because Bloom has a trigger and a PGG in its name they're searchable through the effect of Ihnes on ride or on call skill which is really helpful in setting up your defenses against aggro decks. Lastly Ahsha's new support is also really potent as Glorious Bloom can buff your units by 15000-20000, Thuria enables so many bloom plays and Primavera can now let you swing for ridiculous numbers. It also doesn't completely die to control (Narukami) as you do have the ability to rebuild your board after a nuke (you just can't do it consistently) and fight back.
Anywho with my deck built and no sign of Chingo it looked like today would be a hilariously fun day as long as I dodged Ryan as he was playing Messiah and I wanted nooooooo part of that. How would it start? Well;
Round 1 - vs Neo Nectar/Ahsha (2-1)
First game with the deck in a tourney and it's the fucking mirror match. WELL OKAY. Worse yet it's against Armando's GF who is just as much of a trigger sack as he is, though her sacking comes in the form of flipping crits on her G1/G2 attacking turns. Still it basically means games against her usually involve having to play out of being down 5 damage to 1 going into her first stride turn.
Anyway we play the swing with 1-2 lanes game and she ends up getting first stride but I'm able to guard well enough while I stride into Primavera to push her to five damage, then kill her on my following turn as I had searched out defensive cards off Ihne's Bloom Skill. Game 2 we both end up having to G-Assist to ride to 3 (we both hit Ahsha thank god) and she comes at me with a Dream Spinning Ahsha of low value while I've got "the combo" Primavera which I'm going to take a moment to explain;
-Primavera on attack allows you to put 5 normal units from drop zone to the top of the deck, then discard to call up to 4 copies of two cards you have in play.
-Bloom Units trigger when a same name unit is called on top of them as per the double Dorint + Blaster Dark ruling.
-With this in mind if you have Primavera clone Katerina + Thuria, you will call "four" Katerinas which will cause the first one to bloom 4 times (+16000 to the Katerina B, C and the 2 Thuria that are Katerina D and E) while the two new ones being called will bloom 3 times (+24000 to Katerina B, C, D and E) for a total of 10 Blooms triggered with that play.
-This will give your newly called units a minimum of +40000 and thus your rearguard lanes are 96000. This is the most literal case of PG or die out there.
So anyway I get the combo off after attacking with an 11k and 13k RG lanes to start with while my VG gets PGd. Rip. Anyway she can't guard the rearguard lanes so she takes both hits and I kill her...except she 6th damage heals, rips a Stride for turn and double crits me because I checked no PGs and couldn't guard her Dream Spinning Ahsha.
What.
So for those keeping track this is now two weeks in a row in back to back games that I've literally been fucked out of a win due to a miracle heal. Ugh. Game 3.
This time around I get the option of first stride after we trade some blows and we're both sitting at pretty low damage, My Dream Spinning turn puts her to I think 3-4 while her Dream Spinning isn't nearly as potent due to not having anything to attack with as she can't draw 2s this game and still runs Pia (which are horribly outdated btw) who sit in the back. I live it and stride into Glorious Bloom and make my Green Shots super buff and swing with a 40k line, 60k Vanguard line that I flip a crit with and a 60k RG line. Glorious Bloom is stupid.
Round 2 - vs Gear Chronicle (2-1)
Speaking of Armando, here he is and our games tend to go one of two ways now; one of us (usually him) critsacks so hard that it's usually over after first stride or I'm able to live the initial wave of Vanguard bullshit and grind out a win after a very long, hard fought game where I play my ass off. Game 1 was this as I basically had to take small victories here and there by getting him to 3-4 damage so that the next turn I'd either kill him or leave his hand as shit, repeat because he checked a heal and finally just kill him with Glorious after living not one but two Nextage pushes. Game 2 my hand is not the kind I needed to deal with Nextage while at 4 damage so I'm forced to no guard and hope I don't get critted. I do. Game 3 on the other hand I completely destroy him as I drop Primavera and pull off the combo and check 2 crits while I'm at it so my Rearguard lanes wind up being 101000. to his no PG hand and 5 damage.
Round 3 - vs Messiah (0-2)
Couldn't dodge Ryan after all and things went as I expected. Link Joker regardless of the variant is just a horrendous matchup. Like we're talking damn near auto lose since this clan relies on having same named units in play to gain buffs and well...locking kind of fucks that. In addition every Link Joker Deck in Regina seems to be blessed with the ability to randomly critsack good players (and fizzle vs baddies) and I'd like to think I'm one of the better players in not just this city, but in Western Canada.
Not that it really mattered here as long story short we both tried to play the grade 2 game since whoever gets first stride here wins and he ultimately got that in both games. After that it just usually snowballed as while I didn't outright die to any of his Amnesty Messiah turns or even his Excelics pushes, in both games I wound up having to burn basically everything in my hand to guard his stuff and that also meant throwing away my combo pieces and thus my own stride turns were utter shit. Game 2 I get at least a Glorious Bloom play off to make my 3 Katerina's 26000 but aside from that I knew I was not going to win this round at all.
And that was it. Jordan bought packs and pulled a Nightrose which Ryan got, Marco pulled an SP Vortmer and I pulled my 6th copies of Ihnes and Liliga. RIP.
Props
-Got to play Neo Nectar in a tournament for once. In this one tournament I also proved that I'm our best Neo player and subsequently raised the bar for the 3 other Ahsha players to reach.
-Played and won the Neo Nectar Mirror. It was silly
-Got the Primavera combo off. Multiple times. This is also silly as despite being a valid win condition that the deck can pull out of fucking nowhere, it's not the win condition (multiple Glorious turns are) meaning this deck doesn't play like some linear ass scrublord deck that tries to shoehorn itself into its one and only good play and hope to god that single gimmick of your deck gets there and if it doesn't you've automatically lost. No Ahsha actually can do things outside of Break Riding Bad End Dragg-I MEAN striding Primavera.
-Completely destroyed two of the most crit sacky people of our locals with a deck that by the way it operates doesn't sack due to the fact it's constantly putting non triggers back into the deck.
Slops
-Misplays. They happened a few times.
-Obligatory bricking that comes in Vanguard.
-Those games against Ryan. I just got destroyed and usually I can put up a better fight than what I did and take off at least a stock or 2. This was the equivalent to getting Rest'd 4 straight times.
That said this time around I decided to spice things up a bit and play one of my decks that I always say I'm going to build and play in a tournament but never do in Ranunculus (aka Ahsha.dek) due to the fact that the set 6 support is REALLY good and pretty much makes it the de facto best Neo Nectar deck now. Bloom in itself is actually a very strong ability due to most units not having a once per turn restriction which makes cloning turns really powerful. Furthermore since they trigger when a named unit is called at any time you no longer care about drawing your clone targets, your cards will bloom anyway. Furthermore because Bloom has a trigger and a PGG in its name they're searchable through the effect of Ihnes on ride or on call skill which is really helpful in setting up your defenses against aggro decks. Lastly Ahsha's new support is also really potent as Glorious Bloom can buff your units by 15000-20000, Thuria enables so many bloom plays and Primavera can now let you swing for ridiculous numbers. It also doesn't completely die to control (Narukami) as you do have the ability to rebuild your board after a nuke (you just can't do it consistently) and fight back.
Anywho with my deck built and no sign of Chingo it looked like today would be a hilariously fun day as long as I dodged Ryan as he was playing Messiah and I wanted nooooooo part of that. How would it start? Well;
Round 1 - vs Neo Nectar/Ahsha (2-1)
First game with the deck in a tourney and it's the fucking mirror match. WELL OKAY. Worse yet it's against Armando's GF who is just as much of a trigger sack as he is, though her sacking comes in the form of flipping crits on her G1/G2 attacking turns. Still it basically means games against her usually involve having to play out of being down 5 damage to 1 going into her first stride turn.
Anyway we play the swing with 1-2 lanes game and she ends up getting first stride but I'm able to guard well enough while I stride into Primavera to push her to five damage, then kill her on my following turn as I had searched out defensive cards off Ihne's Bloom Skill. Game 2 we both end up having to G-Assist to ride to 3 (we both hit Ahsha thank god) and she comes at me with a Dream Spinning Ahsha of low value while I've got "the combo" Primavera which I'm going to take a moment to explain;
-Primavera on attack allows you to put 5 normal units from drop zone to the top of the deck, then discard to call up to 4 copies of two cards you have in play.
-Bloom Units trigger when a same name unit is called on top of them as per the double Dorint + Blaster Dark ruling.
-With this in mind if you have Primavera clone Katerina + Thuria, you will call "four" Katerinas which will cause the first one to bloom 4 times (+16000 to the Katerina B, C and the 2 Thuria that are Katerina D and E) while the two new ones being called will bloom 3 times (+24000 to Katerina B, C, D and E) for a total of 10 Blooms triggered with that play.
-This will give your newly called units a minimum of +40000 and thus your rearguard lanes are 96000. This is the most literal case of PG or die out there.
So anyway I get the combo off after attacking with an 11k and 13k RG lanes to start with while my VG gets PGd. Rip. Anyway she can't guard the rearguard lanes so she takes both hits and I kill her...except she 6th damage heals, rips a Stride for turn and double crits me because I checked no PGs and couldn't guard her Dream Spinning Ahsha.
What.
So for those keeping track this is now two weeks in a row in back to back games that I've literally been fucked out of a win due to a miracle heal. Ugh. Game 3.
This time around I get the option of first stride after we trade some blows and we're both sitting at pretty low damage, My Dream Spinning turn puts her to I think 3-4 while her Dream Spinning isn't nearly as potent due to not having anything to attack with as she can't draw 2s this game and still runs Pia (which are horribly outdated btw) who sit in the back. I live it and stride into Glorious Bloom and make my Green Shots super buff and swing with a 40k line, 60k Vanguard line that I flip a crit with and a 60k RG line. Glorious Bloom is stupid.
Round 2 - vs Gear Chronicle (2-1)
Speaking of Armando, here he is and our games tend to go one of two ways now; one of us (usually him) critsacks so hard that it's usually over after first stride or I'm able to live the initial wave of Vanguard bullshit and grind out a win after a very long, hard fought game where I play my ass off. Game 1 was this as I basically had to take small victories here and there by getting him to 3-4 damage so that the next turn I'd either kill him or leave his hand as shit, repeat because he checked a heal and finally just kill him with Glorious after living not one but two Nextage pushes. Game 2 my hand is not the kind I needed to deal with Nextage while at 4 damage so I'm forced to no guard and hope I don't get critted. I do. Game 3 on the other hand I completely destroy him as I drop Primavera and pull off the combo and check 2 crits while I'm at it so my Rearguard lanes wind up being 101000. to his no PG hand and 5 damage.
Round 3 - vs Messiah (0-2)
Couldn't dodge Ryan after all and things went as I expected. Link Joker regardless of the variant is just a horrendous matchup. Like we're talking damn near auto lose since this clan relies on having same named units in play to gain buffs and well...locking kind of fucks that. In addition every Link Joker Deck in Regina seems to be blessed with the ability to randomly critsack good players (and fizzle vs baddies) and I'd like to think I'm one of the better players in not just this city, but in Western Canada.
Not that it really mattered here as long story short we both tried to play the grade 2 game since whoever gets first stride here wins and he ultimately got that in both games. After that it just usually snowballed as while I didn't outright die to any of his Amnesty Messiah turns or even his Excelics pushes, in both games I wound up having to burn basically everything in my hand to guard his stuff and that also meant throwing away my combo pieces and thus my own stride turns were utter shit. Game 2 I get at least a Glorious Bloom play off to make my 3 Katerina's 26000 but aside from that I knew I was not going to win this round at all.
And that was it. Jordan bought packs and pulled a Nightrose which Ryan got, Marco pulled an SP Vortmer and I pulled my 6th copies of Ihnes and Liliga. RIP.
Props
-Got to play Neo Nectar in a tournament for once. In this one tournament I also proved that I'm our best Neo player and subsequently raised the bar for the 3 other Ahsha players to reach.
-Played and won the Neo Nectar Mirror. It was silly
-Got the Primavera combo off. Multiple times. This is also silly as despite being a valid win condition that the deck can pull out of fucking nowhere, it's not the win condition (multiple Glorious turns are) meaning this deck doesn't play like some linear ass scrublord deck that tries to shoehorn itself into its one and only good play and hope to god that single gimmick of your deck gets there and if it doesn't you've automatically lost. No Ahsha actually can do things outside of Break Riding Bad End Dragg-I MEAN striding Primavera.
-Completely destroyed two of the most crit sacky people of our locals with a deck that by the way it operates doesn't sack due to the fact it's constantly putting non triggers back into the deck.
Slops
-Misplays. They happened a few times.
-Obligatory bricking that comes in Vanguard.
-Those games against Ryan. I just got destroyed and usually I can put up a better fight than what I did and take off at least a stock or 2. This was the equivalent to getting Rest'd 4 straight times.
Sunday, 3 April 2016
CFV Win A Box Report - We be in there? Narr....
Third time's the charm right? After all I've been to three of these now and have proceeded to miss top cut due to dubious circumstances *cough trigger sacking cough* so clearly I'm due for a break, right?
Sadly no. Sadly no.
The day started off well as I in a shot in the dark manner decided I'd try to yolo build Seven Seas Granblue if I could and as fortune would have it I was able to borrow just about everything I needed off five people to build the deck minus Waterspout Djinns which I decided to offset through running 2 starters; 1 Peter the Ghostie and 1 Undying Departed, Grenache. The build itself was based on a profile Team No Guard put up from a few years ago whose theory I applied here;
I should note though that since we're now in Stride Format and that Granblue has better units to call from drop zone I opted to run Ruin Shades to turbo mill and ultimately set up my Nightmist Strides.
Round 1 - vs Diablo/Dark Spray Dragon (2-0)
In both games my opponent drew hands that definitely could have been better while I drew hands that let me resolve multiple Banshee/Cutlass to build up hand, then play the game of call value units from drop zone and replace them with Slash Shade/Nightcrow when I could in order to maintain a board or as I'm calling it "playing the Nightmist game". Between my 4 attacks per turn and decent hand (of 3 PGs) I'm able to win well before the danger of deckout presents itself.
Round 2 - vs Thing Blaster (0-2)
Game 1 I had to G-Assist for a Grade 1 Ride and miss it so I proceed to scoop it up given that I was up against Royals. Game 2 I get my ball rolling and play damage control but ultimately lose to a mixture of misplays, him having 2 PGs during my Nightrose turn and running out of Heals while he's now at enough counterblast to get multiple Thing Savers off. I scoop.
Round 3 - vs Witches (2-0)
This matchup started off hilarious as I kept letting my hollow'd units die so he couldn't fucko with them...but then I forgot Phantom Blaster Diablo existed and almost get punished for it. Luckily this guy isn't Derrick so I don't get Critsacked at 3 damage, live and push his shit in with a 5 attack Nightrose turn. Game 2 he's able to get his one Legion off that makes me call 0s from my deck but I wind up calling Banshee and Ghostie Family so the damage was nelgible while I kept terrorizing him with Negrorook into Slash Shade swings and maintaining a field so I wouldn't lose to Diablo. Needing 30 k for my RG lanes plus a PG or no Guard my Vanguard for several turns will take a toll on slower decks such as his.
Round 4 - vs Revengers (0-2)
Crit. Sacking.
Like I really wish I could go into more detail on this but Revengers are one of the most linear, auto pilot decks out there at this point and we've all played against them enough to know how the matchup goes. Maintain hand/board so that you can guard PBD/RFD/Diablo, kill off their own RGs so that they have to call units down to eat and hope to god they don't sack you. Thankfully this guy is not a pleb who runs 12 crit because in order to play Raging Form now you have to draw into your combo pieces. But no I've gotta crit them to death yoloswagon360.
And as the result both games were back and forth as I tried to regulate his damage so that he couldn't get maximum value but also get him to a point where I felt safe pushing but eventually he would either break my guard with double crits or in the case of Game 2 after I put lethal damage on board he 6th damage heals twice and I lose to deckout. Like fuck RNG. Seriously.
So that was the day. I ended up missing out on top cut again due to loltriggers which was annoying as the box that was the prize for this tournament ended up having a Secret Rare Ahsha which is 150 CAD at the time of this post. On the other hand I had a blast playing Granblue and the Seven Seas deck in itself is a different kind of beast from Nightrose. Its fast, can generate soft and surefire pluses and has a ridiculous stride game. I can definitely see why the deck has taken off in Japan as it's legit as fuck. Not looking to playing mirrors though.
Props
-First player to play Granblue at our locals in like forever and I'm gonna go on a limb and say I've already played the deck better than most others. Suck it "I played this deck before it was cool" hipsters!
-Definitely the first to play Seven Seas at our locals.
-My Decklist name: "Salty 7c's."
-Picked up a Nightrose G4 and a Negrolazy
-Fucking destroying Witches.
Slops
-My Game 1 against Ryan
-My Game 2 against Evan.
-My pack pulls were godawful.
Sadly no. Sadly no.
The day started off well as I in a shot in the dark manner decided I'd try to yolo build Seven Seas Granblue if I could and as fortune would have it I was able to borrow just about everything I needed off five people to build the deck minus Waterspout Djinns which I decided to offset through running 2 starters; 1 Peter the Ghostie and 1 Undying Departed, Grenache. The build itself was based on a profile Team No Guard put up from a few years ago whose theory I applied here;
I should note though that since we're now in Stride Format and that Granblue has better units to call from drop zone I opted to run Ruin Shades to turbo mill and ultimately set up my Nightmist Strides.
Round 1 - vs Diablo/Dark Spray Dragon (2-0)
In both games my opponent drew hands that definitely could have been better while I drew hands that let me resolve multiple Banshee/Cutlass to build up hand, then play the game of call value units from drop zone and replace them with Slash Shade/Nightcrow when I could in order to maintain a board or as I'm calling it "playing the Nightmist game". Between my 4 attacks per turn and decent hand (of 3 PGs) I'm able to win well before the danger of deckout presents itself.
Round 2 - vs Thing Blaster (0-2)
Game 1 I had to G-Assist for a Grade 1 Ride and miss it so I proceed to scoop it up given that I was up against Royals. Game 2 I get my ball rolling and play damage control but ultimately lose to a mixture of misplays, him having 2 PGs during my Nightrose turn and running out of Heals while he's now at enough counterblast to get multiple Thing Savers off. I scoop.
Round 3 - vs Witches (2-0)
This matchup started off hilarious as I kept letting my hollow'd units die so he couldn't fucko with them...but then I forgot Phantom Blaster Diablo existed and almost get punished for it. Luckily this guy isn't Derrick so I don't get Critsacked at 3 damage, live and push his shit in with a 5 attack Nightrose turn. Game 2 he's able to get his one Legion off that makes me call 0s from my deck but I wind up calling Banshee and Ghostie Family so the damage was nelgible while I kept terrorizing him with Negrorook into Slash Shade swings and maintaining a field so I wouldn't lose to Diablo. Needing 30 k for my RG lanes plus a PG or no Guard my Vanguard for several turns will take a toll on slower decks such as his.
Round 4 - vs Revengers (0-2)
Crit. Sacking.
Like I really wish I could go into more detail on this but Revengers are one of the most linear, auto pilot decks out there at this point and we've all played against them enough to know how the matchup goes. Maintain hand/board so that you can guard PBD/RFD/Diablo, kill off their own RGs so that they have to call units down to eat and hope to god they don't sack you. Thankfully this guy is not a pleb who runs 12 crit because in order to play Raging Form now you have to draw into your combo pieces. But no I've gotta crit them to death yoloswagon360.
And as the result both games were back and forth as I tried to regulate his damage so that he couldn't get maximum value but also get him to a point where I felt safe pushing but eventually he would either break my guard with double crits or in the case of Game 2 after I put lethal damage on board he 6th damage heals twice and I lose to deckout. Like fuck RNG. Seriously.
So that was the day. I ended up missing out on top cut again due to loltriggers which was annoying as the box that was the prize for this tournament ended up having a Secret Rare Ahsha which is 150 CAD at the time of this post. On the other hand I had a blast playing Granblue and the Seven Seas deck in itself is a different kind of beast from Nightrose. Its fast, can generate soft and surefire pluses and has a ridiculous stride game. I can definitely see why the deck has taken off in Japan as it's legit as fuck. Not looking to playing mirrors though.
Props
-First player to play Granblue at our locals in like forever and I'm gonna go on a limb and say I've already played the deck better than most others. Suck it "I played this deck before it was cool" hipsters!
-Definitely the first to play Seven Seas at our locals.
-My Decklist name: "Salty 7c's."
-Picked up a Nightrose G4 and a Negrolazy
-Fucking destroying Witches.
Slops
-My Game 1 against Ryan
-My Game 2 against Evan.
-My pack pulls were godawful.
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